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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Blackout - phill99 - 48 Hour Compo Entry

    Just run the .exe in Blackout Folder.
    Source is in Blackout Source Folder.

    Made with XNA Game Studio 4.0 and Paint.NET.

    Phill Jones - Univeristy of Derby
    CGP Student.

    View phill99's journal. | View all entries by phill99




    marudziik says ...
    Dec 22, 2011 @ 8:19pm

    I escaped without the blue guy, kinda sad ending. Well, the game could use a little more polish in terms of instructions or some kind of gameplay introduction. No sound and very, very simple graphics don't make it more accessible either, but I finished it, so it's playable and finishable. The puzzle just before the end was actually fun.
    Nothing in your journal? A pity! You should write something there!

    Falkreon says ...
    Dec 25, 2011 @ 6:58am

    Cannot play or rate - "This program has stopped working." I suspect it does not come with XNA drivers/dll's.

    brus46 says ...
    Dec 29, 2011 @ 9:10am

    Sadly it doesn't work for me too..

    Pierrec says ...
    Jan 3, 2012 @ 7:38am

    I'm not sure I understood everything, and I got stuck in a room with red squares. The blackout idea is great but once again, I wasn't sur of what I was supposed to do. You should add some instructions

    AyCe says ...
    Jan 5, 2012 @ 12:35am

    Forever alone - Lol. I had no idea what to do, just walked around randomly ^^ the room with the red squares was a nice idea, however I did not understand what the switches do. Anyway, nice game :D

    Stargoat says ...
    Jan 5, 2012 @ 10:45pm

    wouldn't launch for me.

    Th3dz says ...
    Jan 5, 2012 @ 11:01pm

    I had no idea what was going on really. But I played until the end. Could have used some more puzzles and better graphics + audio.

    Js5schnitz says ...
    Jan 6, 2012 @ 8:46pm

    I was Definitely feeling Alone Playing this one!

    leedo says ...
    Jan 7, 2012 @ 9:43am

    a "Windows & Source" link would have been better.
    activating switch only when player's feet are touching them would habe been a bit more intuitive.

    But overall, the game run smoothly. I'm still wondering where is the fun, all the black screen have lost me a lot, but whatever.

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