December 16th-19th 2011 :: Theme: Alone
Move with the arrow keys, mute music with M.
*Source requires Flixel2.55 and Flixel Power Tools 1.9 to compile(FPT for the .mod player)
There are two endings! One ending is obvious the other, not so much...
Downloads and Links
Ratings
#51 | Humor | 3.23 |
#57 | Theme | 3.65 |
#84 | Overall | 3.33 |
#118 | Audio | 3.00 |
#119 | Mood | 3.16 |
#127 | Community | 3.03 |
#159 | Fun | 2.85 |
#205 | Graphics | 3.05 |
#270 | Innovation | 2.63 |
#376 | Coolness | 35% |
Comments
*Spoilers*
Great endings! They made me genuinely feel bad for whoever was left behind! Graphics are nice too.
Thanks guys, also mk_rules1 the hint for the opposite ending is on the button at the end of the ending you get.
Ok, this is the first game I get to rank. Goody!
There's not much here that I haven't seen before, but this reminds me that I should resort to the "multiple endings" thing some time.
I quite like how the theme wasn't played completely straight, as that could potentially result in something *quite* boring.
Speaking of boring, those corridors could be a bit shorter.
The graphics look quite good and I've gone and given you 5 stars even though there's a few sloppy things you've done (that dirt sure stands out as a bunch of individual tiles, doesn't it? something to note for next time).
Audiowise, that second piece of music was a bit short to be quite honest. But the music sounded fairly good and you definitely made sound happen when it should have.
Humourwise, I was quite amused at the dog ending :D
On the other hand, you did capture the mood fairly well in terms of endings.
Communitywise, I would suggest more screenshots + beta posts, but yeah.
It's a quick platformer, and it's fairly generic. The audio was short and repetitive, which is a big no-no with chip tunes. The graphics were acceptable. The end messages were pretty funny, and no matter what, the endings always made me feel at least a little sad :(
Aslai, the problem with that is, I SUCK at making music, period. That's the worst thing for me, which is why I added the mute music button.
i quite liked the music actually.. think it was my fav bit :) goodstuff
Great little game. Got both endings pretty quickly.
I think this is a great use of the theme, most games I've seen seem to be just showing someone that's alone or lonely, but yours starts with multiple characters that *end up* alone, rather than starting alone.
There is something about this game that makes me a bit nostalgic. The graphics could have been better, and the music is repetitive but I liked it a lot anyways. Didn't manage to get the other ending though, despite playing it through 4 times.
Great idea! Gameplay could be more elaborated but overall this kicks ass as far as theme ideas go!
Got both endings! Nice use of the theme, and solid gameplay. Well done, sir.
I got the "dog" ending. This was absolutely brilliant and a benchmark for about how long I can deal with platforming in my old age. Great work, thanks for making this. 5/5
I really like it :) Got both endings. Nice graphics, and good music. Great job Test!
Man, that was sad. I like how you put music in your game. Not too many people did that!
Love the intro and the resulting "alone"-theme, where you get the motivation for the rest of the story. Good puzzles.
AND WHY DO THE BLOCKS LAUGH AT ME WHATS SO FUNNY
Ending is gut-wrenching (i.e. good). Reminds me of the things you have to do with the in my game :-)
Nice game, I thought I ruined the game by locking the dog. Then the dog ending. LOL. Nice!
I haven't wanted to shoot a dog so much since Duck Hunt. :)
All right, a serious review. I got both endings btw, though it took me 3 tries. Spoilers below.
- The first music track was okay (definitely not great); the second track was quite poor IMO. However the fact that the music changes to a more somber track when you lose the dog, is a nice touch.
- It took me 3 tries because I didn't realize that putting the treasure/scroll onto the pedestal would mean letting the dog go free. The significance of this was unclear... obviously it's something I learned, and maybe that was your intention.
- My biggest criticism is that there really seems to be zero "gameplay" in the sense that the only interesting decisions are "do I go up, or right"? The one potentially interesting decision in the game is whether the dog lives or I do; but again, I'm not even aware of that decision until after the first playthrough. In other words it's just not very deep as a "game", it's just navigation of a maze and that's all.
- The fact that you had two endings was nice and not done enough. The emotional impact of them is well-done - the dog running away with the bone is pretty droll.
- One big flaw: at the start of the dungeon I had access to a button, but couldn't actually press it. The dog and I jumped on that button for a while. It's confusing and I'd imagine it could have been easily avoided (put another locked door in front of that button until the button can easily be used).
- One good thing you did was player teaching, making sure that they learned to use the button before proceeding; and the button themselves "afforded" pushing and being jumped on - good design choices, all.
- No bugs that I saw or anything like that - which is good for a game made on an LD timeframe. Keeping it simple was a good decision - better a game be too simple (but complete) than too ambitious (and buggy/incomplete).
Overall I give this a 3/5. Good effort - and probably better than I'll do whenever I finally dive into an LD attempt of my own...!
Oh, so I am an idiot and didn't realize "real" voting is available only to people who made a game - I was unable to participate but thought I'd go around and randomly review people's games as my participation. Well I'll leave my review here but FYI you should know it's not contributing to your "real" score. Which is a fair system when I think about it - like I said, who knows whether I could do this well myself!
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Congrats on finishing it! And I like the tunes.
The doggy is so happy in that one ending...