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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

    Back to Browse Entries

    I Hate Being Delicious - evilseanbot - Jam Entry

    Tested on Windows XP Firefox 8.0 and Chrome 15.0

    (Doesn't work in IE 8.0)

    Very slow on Firefox

    Made in HTML5/javascript, with Jquery and a system for JS inheritance by John Resig. I used Paint.NET for the graphics, the sound effects were created in sxsr, and the music was created using Audacity.

    Sean Musgrave: Director - Programming - Art - Sound - Design - Writing
    Chris Musgrave: Art - Sound - Design - Writing
    Annie Prichard: Art - Design
    Renee Davis: Art - Sound
    Elizabeth Shoemaker Sampat: Testing
    Shreyas Sampat: Testing

    View evilseanbot's journal. | View all entries by evilseanbot




    Robmaister says ...
    Dec 20, 2011 @ 9:12am

    Some intermittent audio issues on Chrome 15, otherwise a pretty cool entry. Congrats on finishing your first LD!

    Pierrec says ...
    Dec 22, 2011 @ 12:17pm

    It obviously needs some polish, but that's already great and scary

    Make A Game says ...
    Dec 31, 2011 @ 6:49pm

    Interesting idea, reminds me of our own entry!

    Kelly Thomas says ...
    Jan 5, 2012 @ 4:44pm

    nice idea but I was getting Hall od Mirrors effects on my three browsers FireFox 8, Chrome 16 and IE 9

    snowshovelboy says ...
    Jan 8, 2012 @ 1:15am

    I got hall of mirrors, too, but it went away after the ground texture loaded.

    Stargoat says ...
    Jan 8, 2012 @ 2:16am

    Way too short!

    Some graphical bugs are apparent :(

    I really like the idea, though, it'd be nice to see it more fleshed-out.

    DDRKirby(ISQ) says ...
    Jan 8, 2012 @ 8:19am

    Interesting idea, despite being rather insubstantial.

    Cosr says ...
    Jan 8, 2012 @ 10:01am

    It's nice, but it sort of feels like an idea that hasn't been developed enough. A bit too simple.

    nickd3000 says ...
    Jan 8, 2012 @ 4:05pm

    Nice idea, could do with some balancing though as the monsters can move way faster than the player.

    seagaia says ...
    Jan 8, 2012 @ 5:32pm

    Gameplay needs balancing, monsters move too fast. The audio and visuals are a little unsettling in a good way, nicely done over there.

    markengley says ...
    Jan 9, 2012 @ 8:56pm

    Well implemented... quite spooky. thought it was sort of hard though.

    SonnyBone says ...
    Jan 9, 2012 @ 11:06pm

    I liked this one... it was refreshing.

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