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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

    Back to Browse Entries

    Planet Earth Is Blue - Adhesion - 48 Hour Compo Entry

    NOTE!!! This needs XNA 3.0 to run. Meaning, NOT 3.1 or 4.0. (The different versions can coexist just fine, I in fact have all three installed myself.) See the XNA runtime link above for the download. If you're having issues getting it to run, you might want to try the installer, which will automatically install any needed dependencies.

    Soundtrack here: http://dl.dropbox.com/u/10018382/Planet%20Earth%20Is%20Blue%20OST.zip


    "This is ground control... your circuit's dead, there's something wrong..."
    On a routine mission, you stumble into a strange portal and find yourself
    in a parallel dimension.
    Search for the space eggs to survive and find your way home.
    Good luck !

    WSAD / Left Stick: Move
    Left/Right / Right Stick: Rotate
    Space / Right Trigger: Shoot
    Left Control / Left Trigger: Bomb (recharges, you can see when it is available again when the ship icon at the top left is lit up)

    Note, if it crashes on startup it's most likely just missing a dependency.

    XNA Framework 3.0 (http://www.microsoft.com/download/en/details.aspx?id=22588)
    --note: newer XNA versions don't seem to be backwards compatible, so if you only have 4.0 installed, you'll need to get 3.0
    .NET Framework 3.5 (http://www.microsoft.com/download/en/details.aspx?id=21)
    DirectX 9.0c (http://www.microsoft.com/download/en/details.aspx?id=35) (but you probably already have that)

    View Adhesion's journal. | View all entries by Adhesion




    revilossor says ...
    Dec 19, 2011 @ 4:48pm

    Liked this, felt a little unfinished though. Didnt really do much shmupping (until the boss), was more efficient to just speed collect everything, didnt understand when i was losing health. Awesome music though.

    namrog84 says ...
    Dec 19, 2011 @ 10:55pm

    Had some issues for a while with dependencies issues. I thought I had both of them already installed, but I finally got game to launch.

    To be honest, I hated the controls. It made me really dizzy really fast.
    should have had WASD as standard move around, and then maybe mouse and have it auto rotate in that direction or shoot in that direction or something. It just didn't feel right to me.

    yay sounds. When I appeared, to fight guys it seemed like there were 50-100 guys and I couldnt really do much to them. seemed overwhelmed? maybe on a joypad, it would have been better as you noted left stick, id assume it supports controller.

    It is a decent entry though. Good music/sounds. decent art, though the sizing felt slightly small. Hard to hit targets.
    Keep it up! keep polishing it!

    Dax says ...
    Dec 23, 2011 @ 3:30am

    A fun game!
    During all the stages, I was rushing to the eggs, bombing the middle.
    I almost died at the boss after I killed it because of the little aliens.

    Dax says ...
    Dec 23, 2011 @ 3:53pm

    Also, why did you use XNA 3.0?

    Adhesion says ...
    Dec 23, 2011 @ 7:52pm

    No good reason :) An old project I'm still working on started on XNA 3.0, and by the time I realized I should've upgraded for LD, it was a bit late for that (ie, about a week ago)

    Benjamin says ...
    Dec 23, 2011 @ 10:58pm

    nice game, I played through the boss but it was a bit too long to reach him, maybe 3-5 eggs for each level would make te game more casual. I Like the soundtrack and your timelapse rock, it make me want to try the notepad thing next time. That's a lot of content for 48h congratulation !

    SparkCloud says ...
    Dec 26, 2011 @ 10:25pm

    Couldn't run; Windows error box popped up.

    Adhesion says ...
    Dec 26, 2011 @ 10:48pm

    @SparkCloud: do you have the XNA and .NET frameworks installed? Note that you need to have the exact version (3.0 for XNA and 3.5 for .NET) - newer versions can coexist with older ones but aren't backwards compatible, as far as know.

    OddOneOut says ...
    Dec 31, 2011 @ 2:20am

    Fun game and awesome soundtrack! The core gameplay was quite good but I felt constantly a bit underpowered. Thanks for the controller support, I think it's really overlooked but really awesome when I see it implemented. You also got Space Oddity stuck in my head with just a title and one sentence :D

    caranha says ...
    Jan 3, 2012 @ 4:54am

    Couldn't run or install it for some reason :-(

    Adhesion says ...
    Jan 4, 2012 @ 1:05am

    @caranha: check my previous post about XNA versions (you probably just need to get 3.0 exactly). Also, I just added an installer that might help with any dependency issues.

    AyCe says ...
    Jan 5, 2012 @ 12:28am

    Nice game! Attacking was a bit useless but OK :) Somehow I lost the whole game at the boss battle. Anyway, nice graphics and audio!

    Kitch says ...
    Jan 5, 2012 @ 12:49am

    I think if I had a controller, I could have enjoyed this more, but the keyboard controls just didn't do it for me. (But I'm not quite sure there is a good keyboard control scheme for a dual stick that doesn't involve the mouse)

    zairon says ...
    Jan 5, 2012 @ 1:24am

    I liked the game a lot although the difficulty using the controls (using keyboard) made the game too hard for me. It was a bit too hard to tell when you were being hit, so I was doing great and then I would get overwhelmed. Maybe a shield around the ship that flashes when you take damage rather than the ship having hps? Still, one of the better games I have rated.

    Raptor85 says ...
    Jan 8, 2012 @ 2:49am

    would love to test but XNA3 and up currently do not run under WINE

    Zuieni says ...
    Jan 8, 2012 @ 3:31am

    Really nice game! The audio rocks. I played the first level serious but after that I just rushed through all the levels and collected the eggs until the boss that was kinda easy. But still a cool game!

    DDRKirby(ISQ) says ...
    Jan 8, 2012 @ 6:18am

    Some glaring balance issues, as mentioned, but really not bad overall. You should mention that the bomb is rechargable and not a one-time use thing.

    I don't know if I agree with your control/perspective scheme, but it worked fine, with the exception of how you handled stage boundaries, which I found to be extremely disorienting.

    Parallax backgrounds were a great touch ;)

    Kelly Thomas says ...
    Jan 8, 2012 @ 6:46am

    they really travel in packs don't they

    Dan C says ...
    Jan 8, 2012 @ 5:19pm

    This is great!

    It's too grindy for me, though. Killing the aliens was frustrating because they are so small and take so many hits. In the end I found that I had so much health I could just go straight into the middle of a swarm of aliens and take the eggs without worrying too much about getting hit.

    The music is great, as are the background graphics.

    Extra community star for linking to Album-a-Day. I didn't know about that and will give it a go some time!

    wbobeirne says ...
    Jan 8, 2012 @ 7:38pm

    A classic feel game with sweet music, but the actual gameplay felt really unpolished. The control scheme wasn't very fitting to the gameplay, and enemy AI just had them clustering around objectives. Your shots felt weak, so I just ended up charging in and bombing the enemies, which didn't work when the clusters got to large.

    Great work though, especially on the music.

    nickd3000 says ...
    Jan 8, 2012 @ 10:48pm

    gonna skip this as it requires xna to be installed :)

    Malactus says ...
    Jan 9, 2012 @ 4:00am

    Fun game, a tad bit disorienting perhaps with the camera rotating with the ship, but the audio was very good and the graphics were good.

    The enemies however didn't seem to be much of a threat until the final boss, as they shot widely and just look randomly at directions. Could just directly run straight into a group of enemies, blast a bomb while picking up an egg. The Pea shooter seemed to be not as useful as the bomb.

    Veralos says ...
    Jan 9, 2012 @ 7:35am

    The gameplay was fun, but not very balanced. Shooting enemies wasn't worthwile since you could just as easily run in and grab the egg without defeating any of them. The graphics and audio are great. I liked the soundtrack. I used an Xbox 360 controller, which worked suprisingly well, and my final score was 32350.

    Jan 9, 2012 @ 8:10am

    Pretty good. The spinning made me dizzy at first, but I got used to it. It felt a little tedious and un-fun to fight the enemies, so most of the game was kind of boring. I liked the boss at the end, though! The music was nice.

    Mstrp2ez says ...
    Jan 9, 2012 @ 9:00am

    I really liked it! The graphics are good, the audio is great and it's easy to move about. What i didn't like is the time it takes to clear out all of the enemies. No upgrades (as far as i could find) made it take ages to clear a really big swarm of monsters. But then i found that you could just ignore all of the monsters and fly right over them onto each egg. This way you could get to the final level in about 1 minute, and not having fired a single bullet until then. But balance is hard to do in 48h. Great work on your entry!

    rawbits says ...
    Jan 9, 2012 @ 11:57pm

    I was like aaah it isn't fit in the theme and suddenly a twist in the end. :)

    You can try out the controls on the main screen. This is very good!

    Nice music, good graphics. You've made a really nice shooter.

    demonpants says ...
    Jan 10, 2012 @ 12:40am

    Any chance for an OSX / Unix version?

    Adhesion says ...
    Jan 10, 2012 @ 4:32pm

    Thanks for the all the comments everybody! Kind of funny that in my first LD, my main problem was not playing my game enough :)
    The horrendous balance became pretty obvious after I finished, so that's the first thing I would fix. I was also planning on having weapon/life/bomb pickups - the latter would hopefully limit the case of being able to ignore enemies and just pick up the eggs (which give you health).

    Not sure what to do about the control scheme on keyboard. Mouselook akin to an FPS? Locked camera with mouse-based ship rotation? I'm not sure how well the latter would work since it would end up being a totally different paradigm to the gamepad controls, which I think work pretty well. I was actually originally going to make a straight-up vertical shooter but I thought the free-roam with camera lock-on would be more interesting.

    @DDRKirby(ISQ): Thanks for pointing out the bomb thing, it was a bit of an afterthought in development so I didn't think of documenting it. Added.

    @demonpants: Doubtful since it depends on XNA. You could try Monogame (http://monogame.codeplex.com/) but I don't know how well it works.

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