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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

    Back to Browse Entries

    Lone Wolf - rab236 - Jam Entry

    FInd your cub using the sound of howls. The louder the cub's howl is, the closer you are!

    Made in Unity, Manga Studio, and Photoshop.

    View rab236's journal. | View all entries by rab236

    Ratings

    #7Theme(Jam)3.77
    #8Mood(Jam)3.62
    #23Innovation(Jam)3.23
    #25Overall(Jam)3.18
    #34Audio(Jam)3.19
    #51Graphics(Jam)3.27
    #66Fun(Jam)2.50
    #147Humor(Jam)1.15
    #404Community2.33
    #560Coolness20%

    Comments

    kibertoad says ...
    Dec 19, 2011 @ 2:55pm

    Splendidly done, being able to see a moon is a nice touch :).

    The only thing that annoyed a bit was a longer-than-necessary searching for a bridge, but other than that - great work.

    xilefian says ...
    Dec 19, 2011 @ 3:06pm

    Very nice, the bridge finding was annoying, didn't like that the camera could look up and down but not turn, it was like it was thrown in there just to show off the moon.

    rab236 says ...
    Dec 19, 2011 @ 11:25pm

    Thanks for the input, guys. I'm going to keep working on this and I'll make the bridge easier to find.

    pillowdrift says ...
    Dec 19, 2011 @ 11:50pm

    Bridge was so hard to find. Nice concept though - easy with headphones.

    eld says ...
    Dec 20, 2011 @ 10:35pm

    I really liked the idea of using sound this way, the water was not only annoying in the way that you had to find the bridge, but that there was no indication that I would die, some touching of the water should've been allowed, drowning-bar :P

    rab236 says ...
    Dec 21, 2011 @ 2:47am

    The instructional scene says "Avoid the water!" or something like that. I'm going to continue work on this game and I'll definitely take that suggestion into consideration.

    Balooga03 says ...
    Dec 21, 2011 @ 1:49pm

    Nice entry, I liked the forrest. The sliding was bit annoying especially if you slide slowly into the water and suddenly you're dead. I would have liked to hear the wolfs breath and paws on the snow would have made an even denser athmosphere.

    Bezza says ...
    Dec 21, 2011 @ 9:26pm

    Nice game, I love the sound mechanic. It would have been cool to have a few more obstacles in than just finding the bridge.

    rab236 says ...
    Dec 22, 2011 @ 12:03am

    Thanks. I known I need more obstacles, but what I was focusing on the most were the aesthetics and game mechanics, not the amount of gameplay there was. When I actually release this there will be multiple obstacles and even some enemies.

    TeamEpsilon says ...
    Dec 25, 2011 @ 4:22am

    Very well done! Needs more "things" to do... Maybe like, creatures to avoid or some to talk to...

    rab236 says ...
    Dec 26, 2011 @ 6:47am

    Thanks! I'm going to finish this game up soon and add in enemies. The theme is "Alone" so I won't add in any allies.

    summaky says ...
    Dec 26, 2011 @ 1:43pm

    It is a bit boring now just wandering around following the howls, but the mood, sound, and visuals are well done.

    kkyla789 says ...
    Dec 26, 2011 @ 8:41pm

    Good game! It's too bad you didn't get more time I feel as if this game could be more interesting. Because, (I'm telling the truth from my perspective) it does get boring to just search for the cub. But, the sound of howling was beautiful. Overall I think you made a very good game.

    Winterblood says ...
    Dec 29, 2011 @ 7:02pm

    Good fun, had my three-year-old howling away trying to help :)

    rab236 says ...
    Dec 29, 2011 @ 10:21pm

    Thanks! My dog always came trotting over while I was testing this to see what was howling.

    zairon says ...
    Dec 31, 2011 @ 3:04am

    I liked the game a lot. I wish that it was more replayable though.

    Make A Game says ...
    Dec 31, 2011 @ 6:17pm

    Interesting idea, but I lost without knowing why.

    rab236 says ...
    Jan 1, 2012 @ 5:17am

    @zairon I was going to make a randomly generated cave, but it didn't work too well.
    @Make A Game You probably slid into the water. The sliding is a bug that hadn't been worked out before release.

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