December 16th-19th 2011 :: Theme: Alone

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Alone in the Shadows

by CireNeikual - 48 Hour Compo Entry

You find yourself in a dungeon, with a flashlight, torches and guns. The shadows are your enemy. Survive.

EDIT: VS2010 Runtime Environment Required! Download here:

Downloads and Links




Dec 20, 2011 @ 12:43am

The game won't start for me. I just get "LudumDare22.exe has stopped working."

CireNeikual says ...
Dec 20, 2011 @ 1:54am

@Cryptoporticus: Hmm, that's weird. I think it has something to do with the static compilation I did instead of using the VS2010 Redistributable Package.

Aardvark says ...
Dec 22, 2011 @ 7:50pm

First of all: I love graphic style. The light and shadows are looking really good. The music is not entirely fitting the ambience, but overall feeling is great. Two suggestions: It would be good to know how much ammo you have left and there should be some indicator where exactly the weapons spawn: I only once found one before dying.
Btw: Cool Kitten-Reference :)

SonnyBone says ...
Dec 23, 2011 @ 1:28pm

The lighting makes me want to feel alone, but the music makes me wanna bust a move. I dig the shells effect... and you have more enemy types than I imaged there would be. It needs some sfx, though. Congrats on actually making a game in 48 hours!

Benjamin says ...
Dec 23, 2011 @ 9:58pm

I can't play because of the WASD keys... ( I have azerty keyboard ). Usually I switch to english Keyboard for testing those games but, on yours it auto switch back while playing... Dont know why :-/

jeffz says ...
Dec 23, 2011 @ 11:11pm

Win 7 64-bit, i7 hd 3000 intel graphics, installed the VS2010 runtime, tried running your game, it never starts, just seems to go in an infinite loop without bringing a window up.

CireNeikual says ...
Dec 24, 2011 @ 2:57am

Wow, this game appears to be pretty glitchy. I think it still might be some compiler setting, since the same game engine was used in other games and I never got a single complaint. It seems to be a hit/miss thing. Strange.

summaky says ...
Dec 26, 2011 @ 3:50pm

I wasn't able to kill these speedy monsters that get so close. The graphics are OK, but I think the music is not what I was expecting. Even a shoot sfx would be nice, as at first I didn't know whether as was shooting or not.

ryanLS says ...
Dec 27, 2011 @ 9:04pm

I enjoyed the game, but without sound effects, it is hard to be emerged within the game's reality. In addition, I wish the music matched the game. Besides that, it is a very nice entry.

Stargoat says ...
Dec 29, 2011 @ 4:30am

The lighting is great, but i don't think the music really fit the theme. No indication of where a new weapon lies is frustrating!

ScreamRawr says ...
Dec 29, 2011 @ 4:34am

I couldn't get the game to run. Sorry man. Looked fun.

pekuja says ...
Jan 4, 2012 @ 11:29pm

I like the concept here. Some comments about the game design: I wish there were hints for the player about where the weapons drop. I didn't really manage to find them very often. The enemies seemed fairly varied in their looks, but all of them seemed to just walk/run towards me at all times. There was also one enemy that I just couldn't outrun, which made it possibly unfairly dangerous.

I also experienced some technical problems.

I experienced a strange glitch where my flashlight's light wouldn't get erased properly, which kinda let me see around myself without pointing the light away.

The music was fine but didn't really fit the mood of the game, I think.

The mouse cursor wasn't locked to the game window, so sometimes I would misclick outside the window, which would pretty much kill me if there were enemies around.

Jan 4, 2012 @ 11:46pm

I had fun and the lighting looks awesome in your screenshots.
Sadly when I run it the lighting does not work correctly. Here is a screenshot of what I get:
Shame it seems to have some compatibility issues but great work!

CireNeikual says ...
Jan 5, 2012 @ 2:43am

Thanks for the feedback! I probably should have tested it to make sure it runs on different systems. I believe the problems arising with the lighting system have to do with the render textures that SFML uses (OpenGL frame buffer objects/Pbuffers). It appears that their OpenGL states are getting messed up somehow. I am still working on a good fix.

Mr. Wonko says ...
Jan 9, 2012 @ 11:45am

Hello fellow SFML user!

Nice game, though it gets pretty hard pretty quickly (I hate those quick black things, it's like fighting Aliens as a Marine in Aliens vs Predator all over again), especially if you don't find the new weapons in time. It is genuinely fun though. (Can you run out of ammo? At one point I couldn't shoot anymore...)

You're aware that the music you use in the 48h compo should be made by yourself during the 48h and not downloaded off Newgrounds? Maybe you should've used that time to add some bfxr sound effects instead.

Mr. Wonko says ...
Jan 9, 2012 @ 11:55am

Come to think about it - would you mind me forking this?

CireNeikual says ...
Jan 10, 2012 @ 2:06am

@ Mr. Wonko - Go right ahead. If you are interested, the light system can be downloaded separately on the SFML forums. I made it compatible with the normal SFML rendering.

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