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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Space Rescue Mission - olav_st - 48 Hour Compo Entry

    My first LD game, a game about space, but not about being alone in space. Its about rescuing astronauts that were left alone on distant planets.

    WASD or Arrow keys - Control ship
    Mouse - controll turret
    Mouse Button - Shoot
    Space - Land (when possible)

    Note: The 64-bit linux version is not tested, if it dosen't work, you can try the 32-bit one. It should work even if you're system is 64-bit

    View olav_st's journal. | View all entries by olav_st




    Ghostik says ...
    Dec 19, 2011 @ 6:58pm

    I rescued 3 astronauts! :D Good game but orientation in space is a bit hard because you dont know how fast you are going until you hit Pluto :D. Maybye if the stars in background were not static you can always see how fast you are going.

    Great idea with landing :D

    pighead10 says ...
    Dec 19, 2011 @ 10:12pm

    Looks like it would have been a good game, but instakill planet bugs and crazy physics make it incredibly frustrating to play. Making some form of seeing how fast you were going would be good - nonstatic stars?

    olav_st says ...
    Dec 20, 2011 @ 12:50pm

    I have uploaded a new version with some bug fixes, I think the insta-death bug is fixed now. I also fixed the enemy spawning code. The source link has also been updated.

    SLiV says ...
    Dec 22, 2011 @ 12:48pm

    I wasn't able to enjoy this game. I felt completely out of control; when you hit a planet, your ship shot into the other direction without any loss of momentum, making it feel more like pinball.

    summaky says ...
    Dec 27, 2011 @ 7:24pm

    You are missing the libjpeg.so.62 library in the 64-bit GNU/Linux package.

    olav_st says ...
    Dec 27, 2011 @ 8:28pm

    Fixed, added the library to the 32-bit version too

    caranha says ...
    Jan 3, 2012 @ 3:10am

    Very nice! It was hard, but still felt fun while playing it. I like that you managed to put a mini-game inside your LD entry.

    I would probably scrap the aliens part, they aren't really a factor in the game - the hardest part is navigating the planets.

    Or you could tweak your world generator to avoid creating those maze of planets - it is a bit strange to see many huge planets hugging each other like that. :-)

    Great game anyway!

    scriptblocks says ...
    Jan 7, 2012 @ 4:02am

    I like it. Needs some kind of vector notification to show which way your going. Maybe star blur or something
    Had fun saved two people.

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