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December 16th-19th 2011 :: Theme: Alone

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It's Space - EatThePath - 48 Hour Compo Entry

First 'done' game ever. Was going to do a bit more, but burnt my hand making coffee
Tools: Unity3D, Wings3D, SFXR, Photoshop
Kitten: Present
Sleep gotten: 8 hours total
Coffees: About six

View EatThePath's journal. | View all entries by EatThePath

Ratings

#143Fun2.90
#230Overall2.93
#270Innovation2.63
#304Graphics2.76
#326Community2.50
#330Audio2.26
#338Coolness37%
#346Mood2.32
#603Theme1.90
#607Humor1.21

Comments

athanazio says ...
Dec 18, 2011 @ 10:21pm

very cool game play the enemy ships looks like snakes :P

helloserve says ...
Dec 19, 2011 @ 9:24am

Great game. Sort of like an updated space invaders.

Quimby says ...
Dec 19, 2011 @ 9:37am

Nice work, mate; I love Unity for making games like this doable in such a very small window of time.
I sucked pretty bad at this game, so I didn't get very far at all, but I did like look of the enemies.
Was it just me, or did holding back to retreat not work?
Anyway, good luck with the comp. :)

cobhc6 says ...
Dec 20, 2011 @ 9:45pm

Nice concept. I really felt alone! A bit too much maybe...

EatThePath says ...
Dec 21, 2011 @ 12:28am

@Quimby: You have to hold back down for a bit before all your existing velocity is killed and you start going backwards.

Aaron says ...
Dec 21, 2011 @ 3:22am

I'm impressed at your efforts. Your choice of sfx detracted from the loneliness of space, I think, but everything else was pretty cool. Wasn't quite sure what I was suppose to do so I just killed aliens, and I think that was a pretty clever play on the idea of loneliness: boring at the beginning, too hectic whenever you found other entities.

Dec 21, 2011 @ 7:30am

Interesting little shooter. has quite some potential.

Jeck says ...
Dec 21, 2011 @ 11:29pm

Nicely done little space shooter. Good perspective for gameplay, though ships are a little far. Also was confused by front-facing guns not rotating with the turret, until I figured out what they were.

Dec 22, 2011 @ 4:30am

This game would be awesome if there was colonization of planets, ship customization, and intergalactic diplomacy.

But yeah, great effort. A score counter for blasting the baddies would have been welcome.

jeffz says ...
Dec 24, 2011 @ 9:35pm

could you explain how your game matches the theme?

EatThePath says ...
Dec 25, 2011 @ 1:05am

Jeffz asked to explain how the game matches the theme. This is a fair question.

The glib answer: Well you don't have any friends in the game, do you?

The frank answer: Not as well as I'd like. My full plan involves the relatively small player exploring grand and extensive ruins of a fallen civilization, and attempting to piece together what resources and answers they can from it, while being hounded by uncommunicative hostile forces all the way. Done properly I think this could evoke a very strong atmosphere and match the theme well. Only the barest beginnings of these elements made it into the competition's deadline. I like those beginnings, and I'm building on them in a post-dare version, but I will openly admit the dare version isn't the most thematically strong game in the compo

tcstyle says ...
Dec 25, 2011 @ 9:46pm

Quite unforgiving. I like this kind of concept for a space game.

summaky says ...
Dec 26, 2011 @ 2:07pm

The theme falls a little show in this game, but interesting nonetheless. It was a bit hard for me thought. The enemies looked a bit like dragons :-)

Winterblood says ...
Dec 29, 2011 @ 1:39pm

Nicely polished, like the idea of a free turret as well as the forward guns, but it made for a somewhat schizophrenic play experience. Shooting other ships felt like it could have been much more fun with some control tweaks...

Pierrec says ...
Dec 29, 2011 @ 2:53pm

The gameplay feels great! Didn't see the them through.

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