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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    It's Space - EatThePath - 48 Hour Compo Entry

    First 'done' game ever. Was going to do a bit more, but burnt my hand making coffee
    Tools: Unity3D, Wings3D, SFXR, Photoshop
    Kitten: Present
    Sleep gotten: 8 hours total
    Coffees: About six

    View EatThePath's journal. | View all entries by EatThePath




    athanazio says ...
    Dec 18, 2011 @ 10:21pm

    very cool game play the enemy ships looks like snakes :P

    helloserve says ...
    Dec 19, 2011 @ 9:24am

    Great game. Sort of like an updated space invaders.

    Quimby says ...
    Dec 19, 2011 @ 9:37am

    Nice work, mate; I love Unity for making games like this doable in such a very small window of time.
    I sucked pretty bad at this game, so I didn't get very far at all, but I did like look of the enemies.
    Was it just me, or did holding back to retreat not work?
    Anyway, good luck with the comp. :)

    cobhc6 says ...
    Dec 20, 2011 @ 9:45pm

    Nice concept. I really felt alone! A bit too much maybe...

    EatThePath says ...
    Dec 21, 2011 @ 12:28am

    @Quimby: You have to hold back down for a bit before all your existing velocity is killed and you start going backwards.

    Aaron says ...
    Dec 21, 2011 @ 3:22am

    I'm impressed at your efforts. Your choice of sfx detracted from the loneliness of space, I think, but everything else was pretty cool. Wasn't quite sure what I was suppose to do so I just killed aliens, and I think that was a pretty clever play on the idea of loneliness: boring at the beginning, too hectic whenever you found other entities.

    Dec 21, 2011 @ 7:30am

    Interesting little shooter. has quite some potential.

    Jeck says ...
    Dec 21, 2011 @ 11:29pm

    Nicely done little space shooter. Good perspective for gameplay, though ships are a little far. Also was confused by front-facing guns not rotating with the turret, until I figured out what they were.

    Dec 22, 2011 @ 4:30am

    This game would be awesome if there was colonization of planets, ship customization, and intergalactic diplomacy.

    But yeah, great effort. A score counter for blasting the baddies would have been welcome.

    jeffz says ...
    Dec 24, 2011 @ 9:35pm

    could you explain how your game matches the theme?

    EatThePath says ...
    Dec 25, 2011 @ 1:05am

    Jeffz asked to explain how the game matches the theme. This is a fair question.

    The glib answer: Well you don't have any friends in the game, do you?

    The frank answer: Not as well as I'd like. My full plan involves the relatively small player exploring grand and extensive ruins of a fallen civilization, and attempting to piece together what resources and answers they can from it, while being hounded by uncommunicative hostile forces all the way. Done properly I think this could evoke a very strong atmosphere and match the theme well. Only the barest beginnings of these elements made it into the competition's deadline. I like those beginnings, and I'm building on them in a post-dare version, but I will openly admit the dare version isn't the most thematically strong game in the compo

    tcstyle says ...
    Dec 25, 2011 @ 9:46pm

    Quite unforgiving. I like this kind of concept for a space game.

    summaky says ...
    Dec 26, 2011 @ 2:07pm

    The theme falls a little show in this game, but interesting nonetheless. It was a bit hard for me thought. The enemies looked a bit like dragons :-)

    Winterblood says ...
    Dec 29, 2011 @ 1:39pm

    Nicely polished, like the idea of a free turret as well as the forward guns, but it made for a somewhat schizophrenic play experience. Shooting other ships felt like it could have been much more fun with some control tweaks...

    Pierrec says ...
    Dec 29, 2011 @ 2:53pm

    The gameplay feels great! Didn't see the them through.

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