December 16th-19th 2011 :: Theme: Alone

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by thomcc - Jam Entry

W: The game with limitless potential.

Follow our charismatic main character as he ventures through levels of challenging adventure/puzzle action.

Mac and Windows executables are up, Linux executables will be uploaded near future.

This is my first entry into Ludum Dare, and the first game I've ever made to make far enough where it could be called completed!

I wrote it in PLT Racket, an excellent dialect of Lisp.

All the art was done by me this weekend, and all the sounds effects were made using

It is rather short, I should have spent less time on game mechanics and more time on levels.

I regret nothing!

Downloads and Links




namrog84 says ...
Dec 20, 2011 @ 1:32am

I am on PC :(
I let my friend borrow my Mac, can't play :(

thomcc says ...
Dec 20, 2011 @ 7:18am

PC version posted :)

helloserve says ...
Dec 20, 2011 @ 11:35am

Looks solid enough, but I couldn't figure out past the 3rd level...

thomcc says ...
Dec 21, 2011 @ 1:40am

Oh, you need to make all the screens green on the third level.

Pierrec says ...
Dec 22, 2011 @ 12:24pm

Doesn't work on my computer Windows Seven :/

thomcc says ...
Dec 24, 2011 @ 5:55am

No? It may require 64 bit... I'm not sure, I don't have a windows machine to test on really :/

summaky says ...
Dec 27, 2011 @ 8:24pm

Under GNU/Linux 64-bit it says that it can't find /usr/bin/racket, which I guess is the LISP-dialect you've used, but I don't have it installed and don't want to for a game, sorry. I'll try if I can grab a Windows box and test in it.

thomcc says ...
Dec 29, 2011 @ 2:56am

Hrm. It... actually should work without that.

AyCe says ...
Dec 31, 2011 @ 12:15pm

Sorry, but the game crashed when you die (can't close the window). Movement is also a bit laggy. :\

thomcc says ...
Dec 31, 2011 @ 5:02pm

@summaky: I provided ldd information with linux exe for the game (in the readme), if you look here again, can you check and see if your exe matches that?

@AyCe: Movement is somewhat laggy due to me not using a particularly fast programming language. I could probably be smarter during rendering (caching an image for the level and only drawing the things that can change), however I didn't really expect performance to be as much of an issue as it is. Garbage collection only takes a few ms, however the game hangs when that happens

You are the only person who has told me that the game has crashed (even worse, wouldn't close!) when they died though. If you look back here could you tell me what platform you are on/what level you were on when you died?

caranha says ...
Jan 3, 2012 @ 2:32am

I really liked the graphical style, but the game was kinda buggy - collision with lava on room two would happen when the player was far away from lava -- worse yet, the game would lock, and would resist my attempts at killing it :-(

(windows 32)

thomcc says ...
Jan 4, 2012 @ 7:53pm

The problems with the Linux version have been fixed.

I can't replicate the game locking on windows-32 :(

scriptblocks says ...
Jan 7, 2012 @ 3:55am

Could not get it to launch on Ubunut

thomcc says ...
Jan 7, 2012 @ 5:54pm

Really? Blargh. Shows me for trying to use a weird programming language to do this, next one is gonna have to be a web game.

No chance you have any more information on it not opening on ubuntu, is there? It's built for 64 bit linux and probably won't run on 32 bit, if that makes a difference...

Mr. Wonko says ...
Jan 9, 2012 @ 11:14am

Good job on finishing your first game!

I experienced some stuttering as well, and the game froze after displaying "Game Over" when I walked into lava. (Win 7 x64)

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