December 16th-19th 2011 :: Theme: Alone
W: The game with limitless potential.
Follow our charismatic main character as he ventures through levels of challenging adventure/puzzle action.
Mac and Windows executables are up, Linux executables will be uploaded near future.
This is my first entry into Ludum Dare, and the first game I've ever made to make far enough where it could be called completed!
I wrote it in PLT Racket, an excellent dialect of Lisp.
All the art was done by me this weekend, and all the sounds effects were made using http://www.bfxr.net/
It is rather short, I should have spent less time on game mechanics and more time on levels.
I regret nothing!
Downloads and Links
Ratings
#113 | Audio(Jam) | 1.89 |
#116 | Graphics(Jam) | 2.45 |
#118 | Overall(Jam) | 2.30 |
#120 | Innovation(Jam) | 1.90 |
#130 | Fun(Jam) | 1.90 |
#131 | Humor(Jam) | 1.25 |
#143 | Mood(Jam) | 1.56 |
#153 | Theme(Jam) | 1.67 |
#533 | Coolness | 22% |
#770 | Community | 1.14 |
Comments
Looks solid enough, but I couldn't figure out past the 3rd level...
No? It may require 64 bit... I'm not sure, I don't have a windows machine to test on really :/
Under GNU/Linux 64-bit it says that it can't find /usr/bin/racket, which I guess is the LISP-dialect you've used, but I don't have it installed and don't want to for a game, sorry. I'll try if I can grab a Windows box and test in it.
Sorry, but the game crashed when you die (can't close the window). Movement is also a bit laggy. :\
@summaky: I provided ldd information with linux exe for the game (in the readme), if you look here again, can you check and see if your exe matches that?
@AyCe: Movement is somewhat laggy due to me not using a particularly fast programming language. I could probably be smarter during rendering (caching an image for the level and only drawing the things that can change), however I didn't really expect performance to be as much of an issue as it is. Garbage collection only takes a few ms, however the game hangs when that happens
You are the only person who has told me that the game has crashed (even worse, wouldn't close!) when they died though. If you look back here could you tell me what platform you are on/what level you were on when you died?
I really liked the graphical style, but the game was kinda buggy - collision with lava on room two would happen when the player was far away from lava -- worse yet, the game would lock, and would resist my attempts at killing it :-(
(windows 32)
The problems with the Linux version have been fixed.
I can't replicate the game locking on windows-32 :(
Really? Blargh. Shows me for trying to use a weird programming language to do this, next one is gonna have to be a web game.
No chance you have any more information on it not opening on ubuntu, is there? It's built for 64 bit linux and probably won't run on 32 bit, if that makes a difference...
Good job on finishing your first game!
I experienced some stuttering as well, and the game froze after displaying "Game Over" when I walked into lava. (Win 7 x64)
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I am on PC :(
I let my friend borrow my Mac, can't play :(