December 16th-19th 2011 :: Theme: Alone
Requires lwjgl. I've included a shell script for osx and a .bat file for windows to run it. (I've also included the native libraries in the subdirectory). Thanks to my 4 year old for the locksmith death sounds!
Downloads and Links
Ratings
![]() | Coolness | 50% |
#78 | Community | 3.29 |
#142 | Humor | 2.50 |
#380 | Audio | 2.08 |
#404 | Innovation | 2.29 |
#438 | Mood | 2.00 |
#492 | Fun | 2.00 |
#605 | Overall | 2.00 |
#669 | Graphics | 1.50 |
#670 | Theme | 1.57 |
Comments
The game crashed quite frequently on the instructions screen on my Mac (the console spewed out a lot, so I'm not really sure where a useful error would be).
The concept was pretty original, but I think it would have benefited if you could move diagonally.
I've put up a new version that shouldn't "blow the stack". Just changed a recursive call to an iterative one. :) I put up the new version at http://www.msynet.com/files/ld22/ld22-2.zip
Thanks for the feedback!
WOW at the idea! With more variation, this could become really good! :D
A shell script for Linux would be exactly the same with the library directory changed.
For some reason, if I leave the instructions screen up for a few seconds before pressing space, it quits with:
Exception in thread "main" java.lang.StackOverflowError
at sun.misc.Unsafe.compareAndSwapLong(Native Method)
at java.util.concurrent.atomic.AtomicLong.compareAndSet(AtomicLong.java:149)
at java.util.Random.next(Random.java:183)
at java.util.Random.nextFloat(Random.java:395)
at com.msynet.ld22.Entity.update(Entity.java:44)
at com.msynet.ld22.Miner.update(Miner.java:41)
at com.msynet.ld22.Entity.update(Entity.java:45)
[...]
at com.msynet.ld22.Miner.update(Miner.java:41)
at com.msynet.ld22.Entity.update(Entity.java:45)
at com.msynet.ld22.Miner.update(Miner.java:41)
AL lib: ReleaseALC: 1 device not closed
If I press space quickly, it works.
It took me a while to understand what I was doing, and why the miners were going black, and how to open chests, but after I did, I enjoyed one game, then it became far too easy. I think this would work better as a multiplayer game.
Oh, and diagonal movement is important, as mentioned already.
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Amusing little game, a bit hard though. I like the death sound, it gives a nice personal touch.