December 16th-19th 2011 :: Theme: Alone

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Damn Locksmiths!

by ddm - 48 Hour Compo Entry

Requires lwjgl. I've included a shell script for osx and a .bat file for windows to run it. (I've also included the native libraries in the subdirectory). Thanks to my 4 year old for the locksmith death sounds!

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Lusmu says ...
Dec 22, 2011 @ 10:06pm

Amusing little game, a bit hard though. I like the death sound, it gives a nice personal touch.

Milo says ...
Dec 24, 2011 @ 2:46am

The game crashed quite frequently on the instructions screen on my Mac (the console spewed out a lot, so I'm not really sure where a useful error would be).

The concept was pretty original, but I think it would have benefited if you could move diagonally.

ddm says ...
Dec 24, 2011 @ 4:20am

I've put up a new version that shouldn't "blow the stack". Just changed a recursive call to an iterative one. :) I put up the new version at

Thanks for the feedback!

AyCe says ...
Dec 29, 2011 @ 1:10am

WOW at the idea! With more variation, this could become really good! :D

SonnyBone says ...
Jan 5, 2012 @ 8:47pm

Won't start for me :(

ddm says ...
Jan 6, 2012 @ 3:01am

What platform? Any errors on the console?

J says ...
Jan 8, 2012 @ 8:34pm

A shell script for Linux would be exactly the same with the library directory changed.

For some reason, if I leave the instructions screen up for a few seconds before pressing space, it quits with:

Exception in thread "main" java.lang.StackOverflowError
at sun.misc.Unsafe.compareAndSwapLong(Native Method)
at java.util.concurrent.atomic.AtomicLong.compareAndSet(
at java.util.Random.nextFloat(
at com.msynet.ld22.Entity.update(
at com.msynet.ld22.Miner.update(
at com.msynet.ld22.Entity.update(
at com.msynet.ld22.Miner.update(
at com.msynet.ld22.Entity.update(
at com.msynet.ld22.Miner.update(
AL lib: ReleaseALC: 1 device not closed

If I press space quickly, it works.

It took me a while to understand what I was doing, and why the miners were going black, and how to open chests, but after I did, I enjoyed one game, then it became far too easy. I think this would work better as a multiplayer game.

Oh, and diagonal movement is important, as mentioned already.

J says ...
Jan 8, 2012 @ 8:35pm

*exactly the same as for OS X

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