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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Void - inlinevoid - 48 Hour Compo Entry

    The objective of the game is to reach the sign in each level without dying. The flying souls don't do anything, although they were intended to...

    W or Space: Jump
    A and D: Move
    Enter: Restart Level

    View inlinevoid's journal. | View all entries by inlinevoid




    Zedreth says ...
    Dec 19, 2011 @ 3:36am

    Seems like your download link is broken.

    inlinevoid says ...
    Dec 19, 2011 @ 4:02am

    Fixed. ;)

    Dec 19, 2011 @ 11:46am

    seems cool man but im stuck at that level with one glowy orb and a spike pit and nothing else...

    Dec 19, 2011 @ 11:23pm

    Game is simple but has style!

    caranha says ...
    Dec 20, 2011 @ 12:34am

    Very nice!

    I loved the graphics. The controls and the general idea/atmosphere of the game were very well done too!

    It took me a few times to realize that when I touched the sign, I would be taken to the next level... at first I tought that I was dying! ("WTF is that sign killing me?")

    Thanks for the game!

    SonnyBone says ...
    Dec 23, 2011 @ 8:17am

    Poor lil' guy... :(

    inlinevoid says ...
    Dec 23, 2011 @ 8:01pm

    Sorry for the late replies, my motherboard died a couple hours after LD ended so I've been scrambling to get it replaced. Anyway!...

    Try standing near the edge so the diamond falls, then you can use it to hope onto the turret.

    Thanks! :D

    Glad you like it. ^_^

    He's so lonely. :/

    Suese says ...
    Dec 31, 2011 @ 7:23am

    It was very stylish and the physics were bang-up. The levels were unexpectedly short. The music didn't quite fit the graphics. Would like to see a more detailed and complete version of this. P.s. what's the light for?

    inlinevoid says ...
    Dec 31, 2011 @ 9:16am

    Thank you! I wish I could continue polishing and working on Void but I promised myself it would would only receive development time from Ludum Dare and nothing extra due to my main project needing 100% of my attention.

    And the light has no purpose other than aesthetics. In the beginning, it served as a vision-limiting mechanic but proved more annoying than fun so I brightened it up to keep a light dim over the whole scene.

    Kitch says ...
    Dec 31, 2011 @ 6:03pm

    The graphics were great.. the cloud and light were really nice touches, but the music kinda drug me out of the mood.

    inlinevoid says ...
    Dec 31, 2011 @ 9:28pm

    Thanks! And yea, the music is completely trash. It's hard to find good randomly generated music.

    Jeremias says ...
    Jan 6, 2012 @ 10:58pm

    Great atmosphere, smooth controls/physics and a lot of levels for a 48 hour entry :)

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