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Ludum Dare 22

December 16th-19th 2011 :: Theme: Alone

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Void - inlinevoid - 48 Hour Compo Entry

The objective of the game is to reach the sign in each level without dying. The flying souls don't do anything, although they were intended to...

Controls:
W or Space: Jump
A and D: Move
Enter: Restart Level

View inlinevoid's journal. | View all entries by inlinevoid

Ratings

#32Mood3.67
#41Graphics3.92
#77Fun3.18
#79Overall3.36
#101Theme3.46
#171Audio2.83
#189Community2.86
#506Innovation2.00
#685Coolness0%

Comments

Zedreth says ...
Dec 19, 2011 @ 3:36am

Seems like your download link is broken.

inlinevoid says ...
Dec 19, 2011 @ 4:02am

Fixed. ;)

Dec 19, 2011 @ 11:46am

seems cool man but im stuck at that level with one glowy orb and a spike pit and nothing else...

Dec 19, 2011 @ 11:23pm

Game is simple but has style!

caranha says ...
Dec 20, 2011 @ 12:34am

Very nice!

I loved the graphics. The controls and the general idea/atmosphere of the game were very well done too!

It took me a few times to realize that when I touched the sign, I would be taken to the next level... at first I tought that I was dying! ("WTF is that sign killing me?")

Thanks for the game!

SonnyBone says ...
Dec 23, 2011 @ 8:17am

Poor lil' guy... :(

inlinevoid says ...
Dec 23, 2011 @ 8:01pm

Sorry for the late replies, my motherboard died a couple hours after LD ended so I've been scrambling to get it replaced. Anyway!...

@PimpDaddyScoot
Try standing near the edge so the diamond falls, then you can use it to hope onto the turret.

@FrankieSmileShow
Thanks! :D

@Caranha
Glad you like it. ^_^

@SonnyBone
He's so lonely. :/

Suese says ...
Dec 31, 2011 @ 7:23am

It was very stylish and the physics were bang-up. The levels were unexpectedly short. The music didn't quite fit the graphics. Would like to see a more detailed and complete version of this. P.s. what's the light for?

inlinevoid says ...
Dec 31, 2011 @ 9:16am

@Suese
Thank you! I wish I could continue polishing and working on Void but I promised myself it would would only receive development time from Ludum Dare and nothing extra due to my main project needing 100% of my attention.

And the light has no purpose other than aesthetics. In the beginning, it served as a vision-limiting mechanic but proved more annoying than fun so I brightened it up to keep a light dim over the whole scene.

Kitch says ...
Dec 31, 2011 @ 6:03pm

The graphics were great.. the cloud and light were really nice touches, but the music kinda drug me out of the mood.

inlinevoid says ...
Dec 31, 2011 @ 9:28pm

@Kitch
Thanks! And yea, the music is completely trash. It's hard to find good randomly generated music.

Jeremias says ...
Jan 6, 2012 @ 10:58pm

Great atmosphere, smooth controls/physics and a lot of levels for a 48 hour entry :)

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