December 16th-19th 2011 :: Theme: Alone

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Alone in Space

by Vic - 48 Hour Compo Entry

Unity game. The game takes place on a spaceship that is struck by an unknown object. The player wakes up in a scary situation.

The original plan was to give it a bigger storyline. I have modeled multiple levels of the spaceship, but I had to cut down the size to finish the game in time. The game has no audio at this point. There are no textures, so the game is only 1MB in size.

I can build a more complete version if people enjoy the game.

Downloads and Links




Vic says ...
Dec 19, 2011 @ 10:42am
This is the standalone build

Vic says ...
Dec 19, 2011 @ 12:52pm

Higher Quality version (didn't have time to bake lightmaps yesterday):

Darkhogg says ...
Dec 19, 2011 @ 9:16pm

Is this *ACTUALLY* playable on Linux? Is Unity available on Linux?
I don't whink so...

Redwind says ...
Dec 19, 2011 @ 11:28pm

I feel like you absolutely nailed it with both the interface/movement and the graphics. the puzzles were a delight to figure out aswell, really well done.

cakemonitor says ...
Dec 20, 2011 @ 2:39pm

Very beautiful graphics and fits the theme perfectly, but is far too dark and the torch is utterly useless because you have no independent control of it and it always points slightly too far beyond where you need it to (e.g. you walk down a corridor to where there might be a door, but you can't see if there is or not because the torch is lighting up the room beyond the door [or possibly beyond the 'not-a-door' - who knows?] and you're left bumping around in the pitch black. Either way I couldn't progress into the next room where the torch was somehow able to illuminate. And this wasn't a one off - this essentially happened at every piece of scenery in the game. What you have here isn't so much a 'game' as a 'bumping in to things simulator' ... Graphics, Theme, Mood, Innovation, etc. = 5/5; Fun = zero. Such a shame when everything else about this entry makes it one of the best I've reviewed yet!

Winterblood says ...
Dec 21, 2011 @ 12:59am

Elegant and moody art style, fantastic environment detail! Slightly irritating to have to guide the character round switch pedestals in order to operate them - be nicer if they just worked without walking over, providing the player was in the general vicinity. Great work!

Vic says ...
Dec 21, 2011 @ 11:57pm

Hi, thank you for all the great comments. I hope you are all still readoing this, if so:

Yes, someone informed me later that the webplayer does not actually work on Linux. I have added a standalone link in one of the comments. Someone has tested it for me with Wine and said it worked, so I hope you can play it!

@Cakemonitor: The darkness issue, it was a bit of a stylistic choice, and honestly I did not have the time left to completely balance the lighting. So I am sorry it ruined the experience for you. In my second comment there is a link to a higher quality version. It is lighter than the original and you can clearly see the environment.

@Winterblood: Great suggestion! I am considering completing the full concept, and I will check if a proximity triggers works better for the puzzles.

Jeck says ...
Dec 22, 2011 @ 12:14am

Nicely done. I especially like the vibrant lighting scheme, and the models are great for such short time.

evilseanbot says ...
Dec 26, 2011 @ 8:37am

Love the graphics and atmosphere.

Some path finding issues made me wish it was an option to directly control the character.

summaky says ...
Dec 26, 2011 @ 1:07pm

I love the graphics and the environment. The only two complains I have with this game, besides the lack of audios, is the path finding and the fact that the torch doesn't allow me to see doors. I could see the interior or a room and I wouldn't know whether I could enter or not. I "solved" the puzzles, but quite honestly I don't know how; I just pressed buttons until it did something.

voxel says ...
Jan 9, 2012 @ 9:59am

the countdown really makes this game. nice work

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