December 16th-19th 2011 :: Theme: Alone

Back to Browse Entries

Bodge's Island

by Peter Cooper - 48 Hour Compo Entry

Developed using Java's Slick 2D and LWJGL libraries but controlled from JRuby, a JVM based Ruby implementation. Runs very much like any other Java app though. A Java Runtime Environment is required, sadly, and I ran out of time to bundle one.

In Bodge's Island you're a rich game developer looking for some peace on your new private island. But fanboys are on the way! If they reach you, your spirit will be sapped so find a way to remain alone.

Can't play? See video of gameplay at

Downloads and Links




mildmojo says ...
Dec 19, 2011 @ 3:58pm

Did you post any journal entries? The journal links on entry pages have been broken for a while.

I've built some Ruby+OpenGL games, but cross-platform packaging and distribution was always a PITA. I've been interested in the JRuby + Java game libs stack for a while now, but haven't had time to play with it.

What did you think of that combination? And how did you package it? Warbler?

pighead10 says ...
Dec 19, 2011 @ 10:33pm

I cannot open it - whenever I run the jar, in processes "javaw" appears for <1 sec then disappears, and without task manager I see nothing happening at all.

uzimonkey says ...
Dec 20, 2011 @ 12:21am

The windows exe is not working.

Peter Cooper says ...
Dec 20, 2011 @ 12:43am

@mildmojo: Warbler and then launch4j. Only downside is it needs a JRE 1.6+ to be installed otherwise you end up with silent errors, as other commenters are.

The other problem is you need to be in the same working directory as the native libraries included due to how warbler makes jar files.

While the development process in Ruby itself was pretty good, the bundling and performance issues lead me to think just going with Java is the better course of action for future Ludum Dares. Especially because getting an applet to work was nigh on impossible :-(

hubol says ...
Dec 20, 2011 @ 9:02pm

cool. i really liked the sound. i think it should also display the highscore on the death screen though. other than that, very nice.

summaky says ...
Dec 25, 2011 @ 1:28pm

Interesting, but somewhat buggy. For instance, I got stuck in a water tile once and sometimes I couldn't move either up or down even though there was no visible obstacle.

AyCe says ...
Dec 31, 2011 @ 1:56am

Doesn't work on Win Vista 32 bit

Raptor85 says ...
Jan 2, 2012 @ 8:34pm

runs ok but cant seem to control the direction of gunfire, and all controls invariablly freak out and start acting randomly after about 30-45 seconds of play.

galman says ...
Jan 8, 2012 @ 1:51pm

I Don't really get the point....

FredericRP says ...
Jan 9, 2012 @ 10:42pm

Way too noisy for me, and what's with the fire direction ?

You must sign in to comment.

[cache: storing page]