December 16th-19th 2011 :: Theme: Alone

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by Stavu - 48 Hour Compo Entry

A small point-and-click adventure game about a ghost wandering alone in the world trying to get one more chance.

Programming, Graphics and Animations with Flash.

Sounds with Cfxr (Sfxr for mac) and Cubase.

Music with Cubase.

Downloads and Links




Suese says ...
Dec 19, 2011 @ 12:51pm

This was amusing. I took the time to complete it.

Kelly Thomas says ...
Dec 21, 2011 @ 2:10am

Good fun implementation, I didn't win, only got to ninety.

I used to like the was the Sierra games would give you a score and as you played you could get a feel for how far through the game you were.
The Ghost Pirate is presumably the ghost of a pirate which left we wondering what kind of thing I was before I died.
I also felt that the creatures we killed could have had ghosts (or something).
Maybe these were addressed in the ending.

Anyway good working a great product to show for 48 hours works.

Stavu says ...
Dec 21, 2011 @ 10:12am

Thank you! I actually haven't thought about ghosts for the creatures, that could have been a good idea :) The ending is a bit short and disappointing right now due to lack of time, but I improved it in the post-compo version. Thank you for playing :)

idanmiller says ...
Dec 21, 2011 @ 10:45am

Very very nice work!
I enjoyed the graphics a lot, and the theme is very well integrated into the game. I really felt alone when I tried to talk to characters and they couldn't hear me.
I like the music as well, it really added to the feeling of being alone.

Good job! :)

eli says ...
Dec 23, 2011 @ 11:45pm

What an interesting world! I loved the back-story and variety in interactions and locations. Things like the castle added a feeling that the world is bigger than it looks. Also the music helps a lot, as mentioned.

It did take me a while to figure out that killing the creatures got me coins somehow... I do wonder about the ethical repercussions.

Great game!

summaky says ...
Dec 26, 2011 @ 6:15pm

I completed it all! :-D Great game.

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