December 16th-19th 2011 :: Theme: Alone

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Find your stuff

by SPACEMARS - 48 Hour Compo Entry

A game where you are alone and have nothing except for your underpants. Find your stuff and make it to the exit!

Comes complete with "Music"!

Downloads and Links


Ratings

#36Humor3.35
#236Graphics2.95
#268Theme2.86
#300Fun2.48
#359Audio2.16
#370Community2.40
#380Overall2.62
#438Mood2.00
#443Coolness30%
#531Innovation1.95

Comments

Bad Sector says ...
Dec 19, 2011 @ 8:06am

Nice jumping platformer. The title image is very good, although the rest is a bit... repetitive :-P. The biggest problem is with the jumping curve itself which is more of a triangle than a curve, making some difficult jumps harder. On the other hand, i like the idea of "your shit" giving you powers :-P

mcc says ...
Dec 20, 2011 @ 3:13am

This was funny, impressive how much of a Metroidvania you implemented in an LD timeframe. For some reason I liked that getting shorts meant you could do walljumps, there was a sort of weird logic to that. I liked how there seemed to be variety and character to the areas despite the minimal graphics (the "basement" felt very different from the "upstairs"). I also liked how the game subtly walks you past a series of areas you can't get to yet at first-- on my first trip through the level I thought I was just picking arbitrary paths, and didn't realize I was being guided in a way that was also showing me where my goals were. Well structured.

I found the game very hard to control and this made it hard to enjoy. The triangle jump was a bit odd but was manageable, what I had more of a problem with was that there didn't seem to be a way to fall "down", you could fall left and at an angle or down and at an angle but not straight down and this made it very hard to position oneself onto small platforms. Also maybe it is just my machine (Flash often runs slow for me) but I often had jerky frameskips/responsiveness issues when there was vertical scrolling going on. And the camera didn't help things, it often would point fairly high up vertically and I wouldn't be able to see what was in a sometimes very short pit except by jumping into it. Having to go ALL the way back to the beginning on death is very harsh for a game with simultaneously so much precision jumping and also a jump that impedes precision jumping and also a beginning which is a long featureless hallway. I got a ways in, then lost all three lives on a section (near the headband) over a pit that the camera wouldn't let me see which sections down were safe or not, and where there was a lot of frameskip-inducing vertical scrolling. Mleh. I may go back and try to finish later.

I really, really liked the game over screen.

Jack says ...
Dec 20, 2011 @ 11:31am

love the game, hate the controls

SonnyBone says ...
Dec 29, 2011 @ 6:34pm

Rad title screen. The rest is a bit too frustrating to really keep you interested long enough to find ALL THE SHIT!

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