December 16th-19th 2011 :: Theme: Alone

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The End

by NiceAlexanderAS - 48 Hour Compo Entry

Hey guys this is my first Ludum Dare ever! I hope you like my game It was made in the depths of my heart.

Requirements:
Windows PC (Sorry Linux :S)
XNA Framework 4.0 : http://www.microsoft.com/download/en/details.aspx?id=23714
.NET Framework 4.0 : http://www.microsoft.com/download/en/details.aspx?id=17851
DirectX 9 or greater

* Remember to extract all the folder because otherwise is not going to work

* Download the full game and then the update

Downloads and Links


Ratings

Coolness62%
#251Community2.70
#286Audio2.40
#323Graphics2.67
#433Mood2.07
#518Fun1.94
#560Overall2.18
#590Theme1.94
#621Innovation1.65
#640Humor1.13

Comments

Dec 18, 2011 @ 6:23pm

The zip file has a password .... let me fix that :S

Dec 18, 2011 @ 6:25pm

Zip file has a password? ......

Dec 18, 2011 @ 7:05pm

Ok im uploding the new version!

Dec 18, 2011 @ 11:16pm

Ok all is done now you can download the game and the if you want an update for it! have fun :)

RHY3756547 says ...
Dec 19, 2011 @ 8:57pm

It crashed.

Dec 19, 2011 @ 9:06pm

Really where?

Dec 19, 2011 @ 9:06pm

Really when what?

Dec 19, 2011 @ 9:56pm

I test the game in 4 different computers with Windows OS (vista/windows) i didn't found any errors :D if there is one tell me (when i start, when i attack, etc).

Kitch says ...
Dec 21, 2011 @ 12:39am

It ran fine, I assume RHY didn't notice the XNA requirment.

Dec 21, 2011 @ 5:24pm

My game is hard i wonder if someone finished. Im going to upload a video of how to finish this game soon!

Dec 23, 2011 @ 1:50am

I couldn't get the game to run, and I reinstalled the XNA re-distributable. Shame that I could not play the game because the time-lapse was interesting.

Malactus says ...
Dec 24, 2011 @ 2:43am

Congratulations on your First LD entry!

Now, I got the game to run without the patch, as with the patch It kept crashing on startup (with the patch). Also as a side comment do provide the patch ready in the game:

So: Without the patch there was a bug with it that caused the gameplay to suffer: picking up anything had no impact on the Health/Hunger/Thirst.

The Idea however is simple, and could work, but for a prototype where you simply beat up baddies, this doesnt seem to have a straight away place, other than other statistics you have to worry about.

A Big plus is given to the ambient soundtrack, however it suffers slightly as the sound effects might be a bit too bright (for picking up stuff),

The unstable lights also give it to the mood, however they could be a bit more transparent as currently they appear to block the view than behave as lights. However, since there is no darkness in the game, all they currently do is obscure the view.

Anyway seemed fun, and you have good mood going on in the game it self.

Dec 26, 2011 @ 5:17am

The items collected are stored on you inventory , press 'i' to opened and right click to use them.... (why nobody reads the instructions?)

Dec 26, 2011 @ 12:35pm

it froze on startup for me, i do have XNA / .NET since i used to do some gamedev with it myself :S

MurrayL says ...
Dec 26, 2011 @ 12:37pm

The patch made the game crash on launch for me, but I enjoyed the unpatched version (not sure what the patch fixed; perhaps using inventory items?).

Dec 26, 2011 @ 11:18pm

Do not run the game inside the patch... unpack it to a new folder and play it.... the update only fix a music bug

caranha says ...
Jan 2, 2012 @ 6:56pm

The lighting for this game is pretty cool. I also liked that the character and enemies changes expression when attacking. It was a bit confusing in the beginning, the player is too similar to the background, so it took me a while to spot him. Also, it seems the combat is basically getting close to your enemy then clickfest :-/

Amazing timelapse.

Thanks for the game!

blahoink says ...
Jan 4, 2012 @ 7:10pm

nice game! tiles and gameplay were a bit confusing, but good job!

zairon says ...
Jan 4, 2012 @ 7:52pm

I couldn't get it to run. I installed .NET/XNA but no dice.

Kelly Thomas says ...
Jan 8, 2012 @ 10:42am

i felt like i would have enjoyed hitting an attack button more.
combat implied by proximity that results in mutual damage feels too much like a was of attrition.

nickd3000 says ...
Jan 8, 2012 @ 3:51pm

sorry couldn't opemn the app on my win 7 machine

wbobeirne says ...
Jan 8, 2012 @ 9:08pm

Game worked fine for me except that you most have coded it to be if right mouse down, use item. You want to change that on mouse up so it doesn't use every item.

A good start to a top down action RPG. The hunger and thirst seemed a little superfluous, but the idea of resource management is pretty cool. Combat was a little stale though, you kind of just... sit there. Great work though.

Veralos says ...
Jan 9, 2012 @ 4:43am

I finished the game!

I found it annoying how the combat system forces you to take damage, and it's kind of boring since all you do is stand there. The graphics are good. I liked the lighting effects. well, it's not exactly lighting, but it looks cool anyway.

Jan 9, 2012 @ 7:09am

I finished the game. Having to open your inventory to use items is annoying, and it seemed like sometimes I used items by accident when I clicked.

The game is OK, but it seems kind of pointless. There isn't much strategy involved, just fight the guys one at a time and then use health packs.

The graphics are good!

For only 2 days, good job!

rawbits says ...
Jan 10, 2012 @ 12:29am

.NET? No way!

Jan 10, 2012 @ 3:37am

All the rules of my game were planned almost at the end because the graphics were the first thing... o well, i can see that my game is good somehow and i'm happy with the results. Its my first game made in 18 hours(48 hrs - sleep/eat/etc) and the i very proud of my self. thanks for the feedback :D

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