December 16th-19th 2011 :: Theme: Alone

Back to Browse Entries

StarDrive

by Thief - 48 Hour Compo Entry

Requires:
XNA 4.0: http://www.microsoft.com/download/en/details.aspx?id=20914
.NET 4.0: http://www.microsoft.com/download/en/details.aspx?id=17851

Controls are either arrows + space or 360 gamepad left stick + right trigger + A. Intro can be skipped with Escape / Start.

The enemies sometimes drop one of their guns when they die, run into it to add it to your ship.

Downloads and Links


Ratings

Coolness55%
#290Fun2.50
#364Audio2.13
#404Community2.33
#464Overall2.44
#473Mood1.93
#501Graphics2.17
#524Humor1.40
#553Theme2.06
#621Innovation1.65

Comments

Cell says ...
Dec 23, 2011 @ 7:29pm

:O
Cool game.

(is this the example game from XNA's page? :|)

Tifu says ...
Dec 28, 2011 @ 3:54pm

Assuming it isn't, then it's pretty fun. Is there an end to it? If the Jumper is supposed to be waiting for his drive to warm up or something, a timer would be nice. I can understand not wanting to put in a health meter, but some kind of visual response when you are hit would add a lot I feel (explosion/screen flashes/ship flashes/whatever). Getting upgrades is fun, I like how they add to the ship structure rather than just improving your stats or such =D

Hazard says ...
Dec 28, 2011 @ 4:41pm

Quite nice. The control is a bit awkward without any acceleration or deceleration of the ship, though.

Thief says ...
Dec 28, 2011 @ 6:11pm

No, it isn't the example game from XNA, it's all my own work ( I haven't actually seen that example, is it new? )

There's supposed to be a "good" ending, but I didn't get round to putting it in... Try getting one of the wave guns! They're the ones with the very high rate of fire...

I agree on the accel / decel thing. Ditto for damage / health indicators of some kind. The little things matter...

caranha says ...
Jan 2, 2012 @ 6:23pm

This is an amazing game. I really liked that the enemies didn't immediately die, but rather exploded for a second before disappearing. Collecting their weapons was quite fun.

Two suggestions:
- some indication of how close you are to dying
- Some inertia

Kelly Thomas says ...
Jan 9, 2012 @ 5:20am

I came down here to mention that the player didn't have inertia while the enemies do.
It looks like they've been covered already ;)

callidus says ...
Jan 9, 2012 @ 1:24pm

Nice game, and welcome to LD. Gun sounds got repetitive and annoying fast but I liked the way guns can stack up on your ship. As others have said an indicator of your life would also have been handy. Good stuff!

You must sign in to comment.


[cache: storing page]