December 16th-19th 2011 :: Theme: Alone

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I Was Here

by yosh - 48 Hour Compo Entry

## Synopsis ##



"Will you wake up ? Don't be scared while exploring this dark but so familiar cave, and try to light up your own memories."



## About ##



The name's yosh... a french guy crazy enough to participate to this awesome LD challenge : D

During these 48h, I worked on a little browser game based on html5/javascript. It's untitled "I Was Here" and it's a basic adventure/platformer game.

After many unachieved project, I started something less ambitious than usual, with both minmal gameplay and graphics.
Enjoy !

Feel free to check the soure code and ask questions :)

Yosh'



## FAQ ##
(may contain spoiler or game help)

Q: I can't reach a book, my character is not jumping far enough when going out of water.
A: If something seems to be unreachable, try again later when you'll have collect the adequate power up.

Q: Some texts seem to be too big to fit in the screen
A: If you are using Firefox, have a look to the first comments below.

Downloads and Links


Ratings

Coolness87%
#68Theme3.60
#111Mood3.21
#186Overall3.00
#203Fun2.74
#310Graphics2.71
#427Innovation2.21
#542Humor1.37
#584Community1.86
#594Audio1.00

Comments

Andrew says ...
Dec 19, 2011 @ 2:36pm

There weer some ledges next to the water I couldn't jump over, and it was a bit tricky seeing where the water started/stopped.

olav_st says ...
Dec 20, 2011 @ 7:58pm

Cool little game :) I player it in firefox and there was some text that extended beyond the screen, but other than that it worked great!

Codexus says ...
Dec 20, 2011 @ 10:29pm

Cool little game.

On my Firefox the text was rendered way too big, it turns out this is because I have it configured to prevent websites from using their own font. Not that your game is to blame for that.

SonnyBone says ...
Dec 21, 2011 @ 7:45am

OH MAN IT'S SCARY WHEN YOU DROWN. Bonus MOOD score for that...

Goldendice says ...
Dec 21, 2011 @ 8:15am

It feels really eerie the second time you see the I was here sign. The books were off grammatically and I couldn't even manage to get to one (in the far lower right of the map I believe). I don't think I missed any powerups.

Benjamin says ...
Dec 21, 2011 @ 4:43pm

good overall ! Minimalism gfx work well, but a swimming and walking animation ( 2 frames is enough ) would have been great. I guess you have the skills for that coz your information panel and powerups graphics are gorgeous

Dec 22, 2011 @ 1:24pm

I too found the fonts too large on Firefox, but font-face loading is enabled.

Enjoyable adventure, I got to the credits screen. It would somehow have been nice to get a ‘you’ll learn to do things’ message near the start, as I was convinced I had missed an instruction and went through most keys to find jump ;)

_ferritt says ...
Dec 22, 2011 @ 5:27pm

Liked it, found it amusing for a simple platform game with a few interesting twists.

Oh and I found the kitty :)

x2l2 says ...
Dec 23, 2011 @ 9:25am

you use your own javascript library for this?

yosh says ...
Jan 3, 2012 @ 7:34am

Thanks for the feedback :)

The game is mostly missing some sounds, a music and animation for the main character... for sure. I also think that an improved game-design would have avoided the ambiguous "water jump".

Concerning the programming, I made this engine "from scratch" based on previous little game projects of my own. (you can check this one for instance: http://www.kongregate.com/games/yoshh/samsara ).

Finally, I'm quite bad in pure story telling games... especially because I put the writing part at the extreme end of the compo (combined with a non-native tongue awful style).

Aaron says ...
Jan 7, 2012 @ 11:20pm

It's really cool for you to include snapshots of the paper designs. I would never have the time to do those, did they help?

Kelly Thomas says ...
Jan 8, 2012 @ 3:15am

Cute game
This is a great job for a first release.

Cosr says ...
Jan 8, 2012 @ 9:26am

Liked it, but couldn't beat it.

Water was a bit too close in colour to the background. You also had to squint a bit too hard to see some of the secret passages, though making them lighter might make them too obvious.

Drebin says ...
Jan 9, 2012 @ 3:43am

Nice game. I think your scope was just right for Ludum Dare, it plays really well and you were able to get a few game design ideas in there.

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