December 16th-19th 2011 :: Theme: Alone

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Leave me alone!

by gustavla - 48 Hour Compo Entry

Runnable JAR file using nothing but basic Java. You love being alone and you are trying to reclaim your me-time cave by killing everyone in it. It will be difficult, so you will have to collect coins in the forest and buy good items first.

Downloads and Links




rogberth says ...
Dec 19, 2011 @ 7:45am

Grindan arpg, nice and addictive

TheNamelssOne says ...
Dec 19, 2011 @ 2:40pm

Where you by a chance watching Notch's livestream? Yours and his trees are so alike :D
This game looks really nice - haven't tried it yet, will do that abit later ;)

Atomic says ...
Dec 19, 2011 @ 5:10pm

I got a very strong flickering on the borders here :/

gustavla says ...
Dec 19, 2011 @ 10:13pm

TheNamelssOne: I did check in on Notch's livestream, so that might not be a coincidence. It certainly wasn't on purpose though.

Atomic: Borders of the in-game world or just borders of the window? What system are you running?

Atomic says ...
Dec 19, 2011 @ 10:53pm

It flickers between the white border and the black one really fast:

I'm on Windows 7 x64.

gustavla says ...
Dec 20, 2011 @ 2:39am

Atomic: Thanks a lot for letting me know! I fixed the problem and have updated the jar file. I consider this porting it, so it should be an acceptable update.

bms says ...
Dec 20, 2011 @ 2:47am

great game! very impressive content for 48 hours :D

Winterblood says ...
Dec 20, 2011 @ 9:46pm

Great little game, very polished (love the death effect); bit on the grindy side though - lot of work for meagre rewards...

SonnyBone says ...
Dec 21, 2011 @ 1:44am

With some audio and a few tweaks, this wouldn't feel like a 48 hour game at all. Very polished!

Aaron says ...
Dec 21, 2011 @ 3:39pm

I could never really get into the more grindy arpg genre games, but the polish alone made it pretty enjoyable. Kinda of got bored though after I got to the point of farming big slimes for a diamond weapon, and it felt like I was in a repetitive process of take damage, kill, until I needed sleep breaks :(

Fantastic work with how cleaned up you made the game. Bonus points on the death effect.

kernel panic says ...
Dec 21, 2011 @ 4:33pm

A graphically attractive game. Audio would have greatly improved it, even just simple tone sounds. It was a bit tiresome having to kill about a thousand of those blue things to get a diamond weapon (mace?). But the game is very impressive for 48 hours, very well done!

FredericRP says ...
Jan 9, 2012 @ 11:23pm

Great looking game ! Though I think I missed something, I didn't found the master fun :s

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