December 16th-19th 2011 :: Theme: Alone

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ZED Survivor

by faijdherbe - 48 Hour Compo Entry

To start the game double-click the .jar file.

You woke up, all alone in a deserted city...
...or maybe you're not alone after all...

ZOMG!! Zombies!!!!

My submission for my first Ludum Dare.
Satisfied with the result because this is my first Java project since 5 years, and pretty much my first serious java game ever.

Developed on osX so pretty sure it works for osX users.
Did little testing on windows and it did seem to work there as well.
Linux is untested. But hey, its Java, it should work right?

Walk: Arrows
Shoot/Use: Space
Pickup: X
Menu/Cancel: ESC

(if you happen to have a working Logitech RumblePad or XBox360 Controller, those _should_ work as well...)


Thanks for this great event, I will definitely join the next one :D
(I sure hope GitHub is a good place to host the download & code?)

Downloads and Links




helloserve says ...
Dec 19, 2011 @ 9:31am

I think Windows link gives back Linux code?

faijdherbe says ...
Dec 19, 2011 @ 1:14pm

The game is Java, so its the same download for all platforms
after unzipping you should be able to double-click the .jar file, and the game will launch.

helloserve says ...
Dec 20, 2011 @ 7:38am

OK. My bad. It runs, but just shows a blank screen after I select to start the game...

Pierrec says ...
Dec 20, 2011 @ 8:51pm

I can't play it! I didn't manage to press play in the menu...keyboard didn't work ;(

Ralkarin says ...
Dec 21, 2011 @ 3:29am

Can't play on Windows: Same thing as @helloserve.

faijdherbe says ...
Dec 21, 2011 @ 1:23pm

Well, thats a shame, bad votes for me I think!

I got 1 pretty old windows machine at home and it worked there...
I did notice that after pressing play (with the SPACE key) it took a while to load (with a blank screen) but i guess i've failed in my multi platform support.
I'm afraid I haven't really got the time to fix this in the near feature.

helloserve says ...
Dec 21, 2011 @ 7:43pm

Damn man - I really wanted to play this. Will try again - maybe the load just takes ages...

Cell says ...
Dec 23, 2011 @ 7:27pm

Ey, cool game you have there :)

Shigor says ...
Dec 23, 2011 @ 11:59pm

Same as helloserve - blank screen after start ame

Malactus says ...
Dec 24, 2011 @ 1:05am

Would have loved to try this one out, but I am using Windows, and the same blank screen remains after starting it:

jeffz says ...
Dec 24, 2011 @ 9:41pm

keyboard doesn't work at main menu

Aaron says ...
Dec 26, 2011 @ 12:25am

On Win Vista and getting to the title menu, but pressing continue breaks it. Although I'm not a fan of your button mapping choices (select with space/back with ESC rub me a bit weird), but it was showing a lot of mood and promise. Sad I didn't get to play it. :(

summaky says ...
Dec 27, 2011 @ 5:56pm

The game is cool, but very easy, at least for the 2 days and half I was killing three zombies at once when they lined properly ;-)

iingemar says ...
Dec 30, 2011 @ 5:42pm

Nice menu, but didn't work after choosing start game.

Have Win7 and Java 1.6.0_30

Jeremias says ...
Dec 30, 2011 @ 8:51pm

I have windows 7 64 bit and loaded/started the jar. the game displays the main menu and I can read the "story" (xD) and the controls. trying to start the game leads to a gray screen and nothing happens... same thing as others told

jonnopon3000 says ...
Dec 30, 2011 @ 8:54pm

Hmm...seems that I can run the application just fine, but when I hit start, the window blanks to grey and nothing is drawn.
I'm on Windows 7 32 if that helps :)

GingerMess says ...
Jan 4, 2012 @ 4:38pm

faijdherbe, the problem is here:

J:\temp\ld48 games\ZedSurvivor>java -jar ZedSurvivor.jar
loaded level: 10000 - java.awt.Dimension[width=100,height=100]
Exception in thread "Thread-0" java.lang.IllegalStateException: Component must have a valid peer
at java.awt.Component$FlipBufferStrategy.flip(Unknown Source)
at java.awt.Component$ Source)
at net.faijdherbe.zedsurvivor.Engine.doGameLoop(

What this means is that you can't get the buffer strategy for a component until it is visible. I'm guessing your game loop starts running before your frame, or the contained components (a panel?) are displayed. To fix it, run the rendering for your game after setVisible(true);

Regards, a fellow Java developer. :)

Tritax says ...
Jan 4, 2012 @ 5:31pm

I enjoyed this game quite a bit. The pace is nice, it's good play something that isn't breakneck fast from time-to-time. :) Had some silliness with bullet collision (I could kill many zombies per bullet as long as I clumped them up before I shot).

drZool says ...
Jan 5, 2012 @ 6:05pm

I has Windows, Y U NO WORK?!

AleksandarDev says ...
Jan 5, 2012 @ 7:25pm

I don't' own Mac computer, but it looks interesting!

Zutty says ...
Jan 6, 2012 @ 9:01pm

Very good. 5 stars for mood. Were there crates of ammo? The shotgun and M4 run out rather quickly! Kill 589 before I gave up!

faijdherbe says ...
Jan 7, 2012 @ 10:54am

@GingerMess thanks! I'll try and fix it this afternoon!

faijdherbe says ...
Jan 7, 2012 @ 10:58pm

I've uploaded a new build which hopefully enables windows users to play the game. Also fixed a bug which caused players to get stuck in objects.
Both fixes are pretty nasty hacks and i hope they work :)

Kelly Thomas says ...
Jan 8, 2012 @ 6:49pm

I was playing on 32-bit win7 so its working over here.

Its very atmospheric, the small greyscale screen makes me feel isolated from my avatar.

I found that sometime my bullets hit the zombie hitbox when they clearly missed the sprite.

Malactus says ...
Jan 9, 2012 @ 4:25am

Tested it after the fix and it works. Solid game, but could have used some variation :)

Its a shame there is not any sound: The controls seem to be a bit sticky so running to a specific direction, and then turning again is a bit annoying at times.

whilefun says ...
Jan 9, 2012 @ 3:33pm

nice work! I would have loved some sound and ability to fire on an angle. awesome day/night cycle and progressive difficulty. I like the weapon variety too. Cool stuff!

demonpants says ...
Jan 10, 2012 @ 12:16am

Decent, but could have been a lot better. I found the controls annoying (only being able to move in a single direction) and I forgot that you needed to press X to pick up items rather than just walking into them - so everything just seemed like background to me. The biggest problem, though, is that I never got hit after 6 minutes of play, even with only the worst gun. Needs more difficulty for sure.

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