December 16th-19th 2011 :: Theme: Alone

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by kogarou - Jam Entry

Tarassis is a a cross-platform, pysics-based platformer/puzzler.

You are a spaceman lost and alone on an empty, broken down spaceship and you need to find your way home.


Control your character with the arrow keys and control the spaceship with the w, a, s , and d keys. Applying thrust to the spaceship can help you make otherwise impossible jumps,
but all other objects in the level are affected along with you.

Julian Ceipek - 3D Art and Coding
Matt Belland - Coding
Kiefer Hicks - Coding
Kai Ausin - Concept and 2D Art
Xy Ziemba - Coding
Jae Young Park - Music

FreeBSD (Attribution by linking to this project on GitHub is fine)

Downloads and Links




Cell says ...
Dec 20, 2011 @ 3:01pm

Cool :)

daredevildave says ...
Dec 21, 2011 @ 10:49am

Can you do anything apart from move around?

iforce2d says ...
Dec 23, 2011 @ 8:18am

I would like to try this and I started setting up the necessary python stuff but found it a lot of work to get the Box2D component in, I would need MinGW etc. Is there any chance you could build a standalone... or just a youtube video would be cool. Thx.

Dec 24, 2011 @ 10:55pm

Really awesome concept, would love to see it developed further.

ScreamRawr says ...
Dec 26, 2011 @ 2:27am

Liked the concept a lot. Has a lot of potential.

jceipek says ...
Dec 27, 2011 @ 9:34pm

@Cell: Thanks :)

@daredevildave: Unfortunately, no; because of some architectural issues early on, we ended up having to do a complete rewrite at 11:00PM on the day before the competition ended. Hopefully, we'll have better luck next time.

@iforce2d: The Windows link is an executable inside a 7zip archive. We tried to compress in standard .zip format, but it kept getting corrupted. Sadly, we couldn't figure out how to compile to an executable for MacOSX or Linux (even though most of our dev work happened there). If anyone wants to try creating binaries, I'd be happy to host them on GitHub.

@Saxon Douglass and @ScreamRawr: Thanks! We really wanted to add actual gameplay, add a starry background through a window to indicate the ship movement, and add interactive elements like firing hanging turrets, but we ran out of time and faced a number of speed issues with PyGame. I'm thinking of doing a Pyglet port or rewriting everything in C++ with SFML. Any suggestions? Pygame is really fun to use, but we haven't figured out how to do layered backgrounds at acceptable speeds, even though all drawing in the game is optimized using dirty sprites.

caranha says ...
Dec 28, 2011 @ 2:11pm

That is a very cool idea! You can certainly make many novel levels using it.

I think that the astronaut sprite was approaching the uncanny valley.

I also found that pygame had some performance issues, which is a pity, because python is a lovely language. You should definitely try to to re-implement this in another language.

Julian Ceipek says ...
Jan 4, 2012 @ 12:05am

@caranha: Thanks. I think you're right about the astronaut sprite. I think the most disconcerting part of it is the walking animation, which I didn't get enough time to tweak. The proportions are also a bit off.

I made an SFML branch for the project on GitHub and will report back when it surpasses the functionality in our prototype.

GingerMess says ...
Jan 4, 2012 @ 4:20pm

Interesting idea, shame there isn't a great deal to it! A rewrite that late before the deadline sucks. Better luck next time.

Make A Game says ...
Jan 8, 2012 @ 1:16am

I downloaded the game and there was no exe. And the read me mentions it.

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