December 16th-19th 2011 :: Theme: Alone

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Alone - Save your family from an Icy imprisonment

by brenthamel - 48 Hour Compo Entry

Ok, so here's the deal. I used Construct 2 as my game making software, think of it as GameMaker HTML 5, only better IMO. I didn't get to any of the sound unfortunately as I had some neat ideas planned. The premise was supposed to be that an alchoholic verbally abuses his family, and goes to storm out of the house, when he knocks himself out by tripping. He then wakes up in this prison to find his family frozen in ice. All he has is his bottle to try and save them.
My ideas were bigger than my 24 hours (stupid work!!) allowed me to implement. There was gonna be demon family, a good and bad ending, and you'd have to face yourself! Ooo and there were going to be a couple brief cutscenes.
All things considered, given the fact that this is my first attempt at any kind of game making contest, let alone a timed one, I'm very proud of my entry here. I hope people find it fun to play, there was no time for bug testing or playthroughs of any kind. So if it winds up being incompletable then I sincerely apologize. Enjoy.
You need Construct 2 to view the source. This can be found at, they offer a free version of the software.


Arrows - Move
Shift - Jump
Z - Attack

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Downloads and Links




caranha says ...
Dec 19, 2011 @ 10:19am

Very nice sprites and graphics!

There were quite a few bugs left (that I could see immediately: problems with collision of shots with enemies, of the player with spikes, commands screen taking to the game).

But for a game done in half the LD time (!!) I think it was quite well done.

roguewombat says ...
Dec 19, 2011 @ 5:58pm

Agreed, a little too buggy to get into (monsters spawning non-stop being the biggest thing obstructing me). Thanks for the heads up about Construct 2, though - will check it out!

brenthamel says ...
Dec 19, 2011 @ 7:40pm

I have to admit, I'd love to retweak it and probably will once judging has finished for LD, The enemies were added at the very end for me, so unfortunately they had the least amount of balancing. I also didn't have much time left to work on the falling block platforms. It feels very rushed (which it was) so I may go in and make it into what I had in mind from the beginning. Next LD I know to take more time building the engine first and worry about the sprites and sounds (I want some!) closer to the end of the time limit...

brenthamel says ...
Dec 19, 2011 @ 7:45pm

by the way, I have managed to beat the game (get all 3 keys for a sad win screen lol) but only ONCE!

ladron says ...
Dec 19, 2011 @ 8:59pm

The core mechanics work well. With the addition of audio and some tweaking, you'll have a nice little game on your hands.

brenthamel says ...
Dec 21, 2011 @ 11:42pm

Why thank you! I'm considering expanding it to the full concept I'd originally plotted out.

tcstyle says ...
Dec 22, 2011 @ 3:13pm

Key layout is quite bad. Pressing shift multiple times causes windows to suggest key-locking.
The graphics are nice. It ran quite laggy on my machine. Without the bugs this qould make a good game as the jumping works quite fine.

brenthamel says ...
Dec 23, 2011 @ 7:17am

ah, I did forget about key-locking, as I have had it disabled from day 1, that's a good point for me to remember. As for being laggy, what browser did you use and does it have webGL enabled?

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