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December 16th-19th 2011 :: Theme: Alone

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Not Alone - Urfoex - 48 Hour Compo Entry

Play using the source for Blender (so you will need Blender to play):

You can get Blender from here:

or svn versions from here:

(You don't need to install Blender. Just grab the zip, extract it, and start Blender.
I will try to put on stand alone version for Windows and Linux. (Sorry, I don't have a Mac. If someone likes to volunteer I would be glad and put it here.))

You can try to play in the browser with the Burster plugin (
(It is currently recommended to use Blender. I don't get the right results in the with Burster ...)

Playing first level:
Right Control -> spawn and jump
Arrows -> move
Goal: Bring the little sphere to the orange curtain.

Playing second level:
V -> spawn and jump
ESDF -> move
Goal: Bring the little sphere to the orange curtain. But first you need to collect the two gems with the big sphere.

Playing third level:
Sorry. Missing.

More stuff later ...

(It's still unfinished. Stuff is missing. And strange things happen.)
[Will make more. Updates will show up @]


So I would say that this one has the following license:
--> Code GPL v3 or newer and
--> Assets CC-BY-NC-NA

Edit 2:
I've put up binaries for Windows 23/64 and Linux 32/64. (Sorry, have no Mac)
There is text between and after the levels but it isn't shown. I don't know why.

View Urfoex's journal. | View all entries by Urfoex




KhaoTom says ...
Dec 19, 2011 @ 10:39am

I'll try to revisit this when I get Blender 2.50 installed apparently. It's definitely buggy in the Burster plugin. The control scheme change between level 1 and level 2 is... incomprehensible. :)

Urfoex says ...
Dec 19, 2011 @ 10:58am

Hi KhaoTom,

You don't need to install Blender. You can get a simple packed version, extract it and then you are ready to go.
(I will also try to put up some stand alone versions.)

The control change should prepare for future levels where you would need to control more then one big ball.
Have made balls for up to 4 players.
So you wouldn't play ALONE ;-)

Will definitely try making more out of this game.

Cheers and thanks for trying!

jsjwooowooo says ...
Dec 20, 2011 @ 4:49am

Cool idea, not quite sure how it fits with the theme, but graphics look good!

Dec 23, 2011 @ 3:43am

Neat idea! I think a stand-alone version would make it a lot easier for more people to play your game though.

Urfoex says ...
Dec 23, 2011 @ 12:46pm

@BlennosoftGames: Your wish shall be granted ;-)

Windows and Linux binaries for 32Bit and 64Bit are up now.

summaky says ...
Dec 27, 2011 @ 6:52pm

Unfortunately it is too slow on my GNU/Linux 64-bit to be fun (it runs about 5FPS), but at least I could enjoy such graphics. I fail to see the connection with the theme, though.

bentosmile says ...
Dec 30, 2011 @ 6:59pm

Ah :( the standalone Windows version crashed on start for me (no error message I'm afraid. Using Windows Vista)

Jeremias says ...
Dec 30, 2011 @ 8:44pm

windows 64 bit version tested. nice visual style... changing the controls is confusing and more competition would be better

caranha says ...
Jan 2, 2012 @ 5:31pm

Nice graphics... you should add the controls IN-game. It is easy to forget if you just read the controls here.


Urfoex says ...
Jan 2, 2012 @ 5:48pm

@summaky: Yeah. Found that out on my notebook. I tried a bit around and the lights are making a problem here. I hope I can increase frames on the new version I'm working on.

@bentosmile: That should not have happen. Hopefully the next version will work better for you (and other).

@Jeremias: The control change will be understandable later on. To bad that those thing didn't make it in time in the game. But the will show up at the next version.

@caranha: Good tip.Thanks. Will build some visualization in in the next version.

Big Thanks to all for playing!

Beerman says ...
Jan 6, 2012 @ 8:08pm

I don't get why the controls change on the second level. Very odd decision there. Bit slow moving too.
Interesting idea though, could be fun with a bit more development.

Canyon says ...
Jan 7, 2012 @ 8:06pm

This game is innovative, I don't see how it fits the theme. I think this concept could work but it needs to be faster. It is very fiddly directing the balls movement.

I don't understand why the control system changes between levels. As is right now the game isn't very fun but I really like the visual style.

There was no sound when I played, I think some music would help in terms of mood and engagement. And sounds to reflect what you are doing are great for feedback(jumping, collecting gems etc).

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