December 16th-19th 2011 :: Theme: Alone

Back to Browse Entries

A Blind Man in the Darkness

by TomPritchard - 48 Hour Compo Entry

More of a visual poem, and a quite personal one at that, than a game in itself. Can you relate to it, too?

IDE: FlashDevelop
Language: AS3 (w/Flixel Framework)
Platform: Web (Flash)
Genre: Platform-Adventure
Length: A minute or two

@tompritcharduk

Downloads and Links


Ratings

#71Mood3.40
#143Theme3.30
#152Audio2.90
#189Graphics3.09
#365Overall2.66
#370Community2.40
#458Innovation2.13
#616Humor1.18
#616Fun1.63
#685Coolness0%

Comments

gavin5564 says ...
Dec 19, 2011 @ 4:16am

Cool concept and a interesting experience. Good job.

Aaron says ...
Dec 20, 2011 @ 5:09am

Quite an interesting experience. I really enjoyed it. One unfortunate point to note was that I had to look back and forth between the text at the bottom of the screen and my character (to avoid obstacles) as I was just moving through.

marudziik says ...
Dec 20, 2011 @ 10:39am

There's something wrong with web version, at least under Firefox 8.0 / Win7, because I couldn't see the text. Everything's fine when using Windows/Linux/Mac link.

Interesting experience, but a little too short. The whole metaphor is a little flat for me, but it's probably due to fact I played a lot of artsy games. Either way, a good entry.

kato9 says ...
Dec 20, 2011 @ 10:11pm

I can appreciate taking a slightly less game-y approach to make something a bit more artful, but the 'art' could have resonated a bit stronger if more elements from the poem were depicted in the game world. For example, instead of just walking through a dark cave what if he was chasing a floating 'beacon of light' that shatters at the end. Instead of the character casting a circular light, the beacon would be the only light source in the scene, and at the end you're left in total darkness. At least that's how i would've done it. Still a nice, thoughtful experience.

Dec 22, 2011 @ 4:17am

I'm sorry for your loss.

evilseanbot says ...
Dec 23, 2011 @ 6:12am

I love the atmosphere.

The text on the bottom is kind of hard to read while playing. Maybe text in the center?

Dec 24, 2011 @ 6:20pm

Very interesting mood and feel.

Shigor says ...
Dec 26, 2011 @ 1:11pm

Mood, audio, art, poem... it's all good. But this is game competition :(

Pierrec says ...
Dec 29, 2011 @ 3:02pm

It is a game to me, and a good one. Thanks.

Shaun Inman says ...
Jan 4, 2012 @ 2:43pm

The presentation was great but being forced to reread the beginning of the poem when you die (too many floaty, blind jumps) reduced the impact of its message.

ladron says ...
Jan 6, 2012 @ 1:39am

As you say, not much gameplay, but good atmosphere - I liked the music and graphical style.

You must sign in to comment.


[cache: storing page]