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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Alone - poohshoes - 48 Hour Compo Entry

    I wouldn't exactly call this game fun, but please read along with the story and see where I was going with this. If I had more time I think this could have been quite a well done game. Also this is my second Ludum Dare, and also my second Ludum Dare without using a pre-built physics engine. I feel that if I didn't spend all my time on the physics, I could have worked more on the animations and the combat.

    View poohshoes's journal. | View all entries by poohshoes




    JayCFraser says ...
    Dec 19, 2011 @ 6:06am

    I don't think there's much to say about this - it's clearly far from a full game and that is the reasoning behind my ratings. The sprites are reasonable, but the lack of animation lets it down a lot.

    poohshoes says ...
    Dec 19, 2011 @ 7:22am

    I agree Jay, I totally ran out of time, and while I still think its a good story, it needs better sounds and animations, as well as interesting combat. Also I think it would take me a full weekend just to do walking animations for all the sprites, perhaps I will practice them before the next ludum dare (or stick to drawing space ships).

    eld says ...
    Dec 20, 2011 @ 11:31pm

    It is quite lacking, but it's still good to enter the compo than not at all. More practice for next time!

    caranha says ...
    Dec 22, 2011 @ 3:36am

    Well, looking at your time lapse, you did spend a lot of time on the sprites... maybe you should leave those for last, and start with simple shapes as character... a good game with squares is better than an incomplete game with nice sprites :-)

    binary_girl says ...
    Jan 6, 2012 @ 8:07pm

    i do like the sfx tho :)

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