December 16th-19th 2011 :: Theme: Alone

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Can't Even Apologise

by J - 48 Hour Compo Entry

[Oh wow, I just discovered that the sounds hurt with headphones. Take them off or something. (They're replaced in the post-competition version.)]

So, you're cursed or something, so that everyone who comes near you dies (and turns to stone or something).

It should be fairly obvious that when one of the other person-things moves inside the big red circle around the character you control, they end up as a solid immoveable block. By being careful about where this happens, you can reach other areas.


arrow keys, WASD: move.
R: reset the level.
enter, space: advance text.
[in post-competition version] escape, backspace: pause/unpause.

WASD works for other keyboard layouts too: QWERTZ, AZERTY, Dvorak, Colemak.

To quit, close the window.


Downloads and Links




Sheep says ...
Dec 21, 2011 @ 6:51pm

I couldn't get passed the second room. I tried jumping that thing but without succes.

J says ...
Dec 21, 2011 @ 9:04pm

The second one? Really? You just go near the whatever-it-is to freeze it, then jump on it and then onto the next ledge, and repeat for the next one.

jeffz says ...
Dec 22, 2011 @ 10:42pm

The jumping sounds make my laptop speakers sound like they're popping and scratching, had to stop after the third screen.

edibletoaster says ...
Dec 23, 2011 @ 3:00am

I really liked this one. I liked the music, but the rest of the sound kinda made my ears bleed. But aside from that, really good job.

J says ...
Dec 23, 2011 @ 9:42am

Heh, thanks. I guess I should've tested the sounds on non-cheap speakers at some point... I'll find something to replace them with in the updated version.

kumber says ...
Dec 23, 2011 @ 4:15pm

I played the compo and post-compo version. I couldn't get through the first cave (that is, 4th screen?). I also had to adjust my laptop brightness as at the beginning of this level I didn't see anything :). Nice concept, overall. Good work!

J says ...
Dec 23, 2011 @ 9:26pm

Yeah, it gets pretty hard from then on - I didn't really have enough ideas for level mechanics, so I ended up with some easy levels and some hard ones, and none in the middle. I might put up a video with solutions at some point for anyone interested.

someone says ...
Jan 4, 2012 @ 9:09pm

Interesting idea.

Kitch says ...
Jan 7, 2012 @ 11:22pm

That was a lot of fun. Liked the art style and sound work. Neat little concept that was very new to me and very enjoyable.

demonpants says ...
Jan 10, 2012 @ 12:02am

Why are Python developers so against creating binaries? I do not have pygame installed.

J says ...
Jan 11, 2012 @ 12:12pm

The Windows one is a binary; if you're not using Windows, you probably have a package manager with Pygame in it, making installation really easy.

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