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December 16th-19th 2011 :: Theme: Alone

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Incomplete Soul - wally2069 - 48 Hour Compo Entry

The short story on a man searching to be with another and all the mistakes along the way. Four randomly generated mazes using a depth first search with three women to pursue with a simple soundtrack.

Use arrow keys to move.

View wally2069's journal. | View all entries by wally2069

Ratings

#328Coolness39%
#346Humor1.78
#360Theme2.62
#471Audio1.67
#484Mood1.90
#484Graphics2.23
#492Fun2.00
#506Innovation2.00
#567Overall2.15
#688Community1.50

Comments

iFred_QC says ...
Dec 20, 2011 @ 3:23pm

That's a weird little game you got there xD. Well, the randomly generated mazes were nice. The music got really annoying really quick though... Staccato midi piano notes. Try to at least let them ring! I liked how the ghostly things (Girls?) followed you in the last level.

CaptainFresh says ...
Dec 24, 2011 @ 8:47am

Quirky game... I found the controls to be frustrating because you often got stuck on walls. Also, I'm not sure if the pathfinding was good or bad and I have no idea what the purpose of the yellow blocks was except to use as breadcrumbs? Alright though.

Hazard says ...
Dec 28, 2011 @ 10:01am

Nice idea. :) The gameplay was very unchallenging, though.

SonnyBone says ...
Jan 2, 2012 @ 4:09pm

That 'music' gave me nightmares! Yeah the yellow orbs are a bit confusing. Did you have something else in mind for those?

Stargoat says ...
Jan 4, 2012 @ 2:35pm

Frustrating controls. Last level is interesting.

leedo says ...
Jan 8, 2012 @ 9:42am

Locking player and girl in the center of cell might help a lot with moving, and easier moving mean more fun 'cause your not frustrated and the game is more challenging.

A meaning for the gold coin could have been interesting too. An idea would have to count them to make a score, and to slow down the king depending of how many he coins he is carrying.

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