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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Fernands War - nickd3000 - 48 Hour Compo Entry

    You are Fernand, security officer on a remote mining planet. There is trouble in the air and you are the one to protect the colony.
    Thrust through the mining tunnels in your ship, avoiding the hazzards and shooting all the enemies you can imagine.
    Collect the Log files to piece together what has happened to the colony.
    NOTE: there is a wee problem with the collision on the spinning sawblades (spoiler LOL) so keep away from the corners mmkay?! xx
    Written in Java using the slick2d library.

    View nickd3000's journal. | View all entries by nickd3000




    nate427 says ...
    Dec 19, 2011 @ 3:56pm

    Good, solid gameplay, and very nice graphics and audio. The game is fun. :3

    naxum says ...
    Dec 19, 2011 @ 7:27pm

    Aw man, totally smashed against a spikewheel's hitbox corner. Maybe you should've made their hitbox a circle? :D

    I love the controls, really solid!

    nickd3000 says ...
    Dec 20, 2011 @ 4:21pm

    @naxum, I planned on adding circular hit detection but ran out of time (along with a lot of other things :) ) thanks for playing!

    Ralkarin says ...
    Dec 20, 2011 @ 5:55pm

    Very nice game! Solid gameplay, good difficulty curve, and I think it had some depth. I got a little frustrated when I died deep into the game, so I never finished it, restarting from the beginning is brutal... but kudos!

    Also had @naxum's problem with the hitbox corner. :)

    NToussaint says ...
    Dec 21, 2011 @ 12:45am

    Fun game! Tough, but really complete for a 48hour game. I like!

    Zuieni says ...
    Dec 21, 2011 @ 4:51am

    Nice game, good controls.
    You could pack the jar file a little bit better and it could work for linux/mac ;) plus and applet :)
    I liked it!

    Dec 21, 2011 @ 10:50am

    I think I finished it. I'm not sure.
    Either I beat the game or was tricked into committing suicide.
    I liked it. Some parts were tricky and those sawblades with the square hitbox convinced me to leave a couple log boxes unread.
    I had a great time. Thanks.

    Kelly Thomas says ...
    Dec 21, 2011 @ 12:02pm

    Great game!
    I like the slowly panning camera it makes me feel so isolated.

    I found I had to quit at one point as a log dialogue wouldn't go away for me, but I had a lot of fun with it.

    nickd3000 says ...
    Dec 21, 2011 @ 12:19pm

    @Zuieni thanks, I'll try building it for mac/linux soon.
    @VonZippenstein yes, you completed it (might have been confusing without the other log files though) :D
    @Kelly Thomas thanks for playing, sorry about the bug!

    nitrocrime says ...
    Dec 22, 2011 @ 8:21pm

    File not found on the Mac version :(

    SonnyBone says ...
    Dec 23, 2011 @ 10:23am


    nickd3000 says ...
    Dec 23, 2011 @ 12:31pm

    Oops sorry there was a prob with the filename, should work now!

    Stargoat says ...
    Dec 28, 2011 @ 3:56am

    Haha, brilliant! the graphics are nice and the controls smooth (although, hit boxes seemed a bit strange, and i think the 1-hit kill on saw blades is a tad unfair...)- plays nicely.

    Twist is hilarious. Nice job!

    KevinZuhn says ...
    Dec 28, 2011 @ 4:26am

    This game is great! Granted, way hard and unforgiving (at least where saws are concerned) but regenerating health did a lot to help my patience and perseverance.

    I didn't see a strong relation with the theme until I tracked down more of the log files. I still haven't beaten the game, but I got far enough to understand what's happening. The logs really bring the game together!

    Deza says ...
    Dec 29, 2011 @ 9:42pm

    Would be nice to have the images in the source, so you know, people could actually run it?

    nickd3000 says ...
    Dec 30, 2011 @ 2:01am

    Would be nice if you could unzip the jar file to get all the data. Oh wait, you can. No need to be rude.

    caranha says ...
    Jan 2, 2012 @ 4:04pm

    Really nice. The game feels fluid and is very fun/responsive to play. It also has kittens and a twist (twisttens?)

    The opening screen was great, but there was a big delay between pressing space and the game actually beginning.

    wademcgillis says ...
    Jan 4, 2012 @ 3:27pm

    It's a fun game. Controls well, good graphics, but...

    BUZZSAWS!!! D:

    summaky says ...
    Jan 7, 2012 @ 6:59pm

    Nice game and nice controls. The sound effects where well done too. I had fun with this game.

    Milo says ...
    Jan 8, 2012 @ 10:36pm

    Woo! I love wall-proof ships that can thrust backwards!

    This game felt really complete, and was a lot of fun.

    Jan 8, 2012 @ 10:57pm

    The gameplay was solid, the graphics were appropriate, and the story... was unique and clever. Excellent work!

    kumber says ...
    Jan 8, 2012 @ 11:25pm

    Very nice. The "spaceship in the mine" reminded me of Descent. Good work!

    wbobeirne says ...
    Jan 9, 2012 @ 1:20am

    Solid game, but desperately needs checkpoints. Other than that, I liked the sounds and art.

    Side note, but I had the strangest deja-vu reading the chat logs.

    markengley says ...
    Jan 9, 2012 @ 9:22pm

    Nice little game. The camera follow was so slow though! I don't get it.

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