December 16th-19th 2011 :: Theme: Alone

Back to Browse Entries

The Knock

by Jorjon - 48 Hour Compo Entry

DISCLAIMER: If you are looking for a platformer/arcade game, nothing to see here. If you want a game that challenge your ability to solve puzzles and riddles, with a dark atmosphere and a bizarre story, you are welcome!

A unique experience about loneliness, with a surprising ending. Based in the shortest short-story ever written by Fredric Brown, The Knock features a sliding puzzle, a "cutscene", one character, and requires lots of thinking and observation.

You control a headless person, using the keyboard to move and mouse to click. It's your classic escape-the-room/point-to-click with a twist, in that the last element you need to find is outside the game, as the tip already mentioned.

Please report any bug/problem, but don't write spoilers. This is one of those game that if you know how to solve it before playing, it gets boring.

NOTE: Here's the last tip which you will need to finish the game: "The last syllable is found in the periodic table."

Downloads and Links


Ratings

Coolness71%
#89Mood3.29
#99Community3.19
#107Theme3.45
#159Graphics3.24
#273Audio2.44
#321Innovation2.52
#327Overall2.72
#412Fun2.21
#503Humor1.44

Comments

khakionion says ...
Dec 20, 2011 @ 7:44am

I gave up, then came back, beating it on the next try. Bravo!

easlern says ...
Dec 21, 2011 @ 12:36am

It took a minute for me to realize you had to walk with the arrow keys. I didn't get far because the quick time event was too difficult. :(

nuria says ...
Dec 21, 2011 @ 7:48pm

Nice mood, but same here, didn't know you could move with the arrows. I couldn't click there now, too fast.

volando says ...
Dec 21, 2011 @ 11:55pm

Quick time was hard to catch (actually I gave up) I might come back. Apart from that, looks very interesting environment.

SonnyBone says ...
Dec 22, 2011 @ 4:36am

The solution is waaaaay out of where I would even begin to normally think... but somehow I actually got it. Totally confused about the ending, though. Nice concept!

dr_soda says ...
Dec 30, 2011 @ 6:02am

Amazingly, I just "knew" the last syllable. Once I looked at the ones I already had in hand, it just felt obvious. I think the time-challenge felt a little to "beat the user over the head," though. A more subtle cue would have gone a long way.

caranha says ...
Jan 3, 2012 @ 5:21pm

Thanks for suggesting me the game. It was really interesting, and I think you managed to achieve the mood you were aiming for.

I thought the puzzles were a bit on the easy side. I really didn't like the "hint" -- as far as I can tell, there is no way to figure it out from information inside the game alone. The "check the periodic table" tip should probably be IN the game somewhere.

I really liked the sound effects. I think you could have made a few more graphics so that the "hotspots" in the room change after you interact successfully with them.

Nice the game, and see you next LD! :-)

shockedfrog says ...
Jan 8, 2012 @ 5:22am

As a 48-hour effort at an escape-the-room game I think this is pretty good. It's not a genre I care for much, and the gameplay and story didn't do a whole lot for me, but I thought the periodic table puzzle was well thought out. An in-game hint (or hint button) might have worked better rather than spoiling it in the game description, though.

I like the overall atmosphere of the game - the sound fits well, and I like the way you created the graphics and kept it compo legit. :)

Jorjon says ...
Jan 9, 2012 @ 4:57pm

Thanks for all your feedback! Using your comments as a guide, I'll try to make a new version extending this one. So if you liked this game, stay tuned!

Jan 9, 2012 @ 6:16pm

Not my favourite genre, but I feel this is one of the better games in LD22. :)

Many games here feel like they end sooner than they should. But after playing your game for 10 minutes and finishing it, my experience as a player feels complete and satisfying.

The story does feel kind of vague and abstract. I wasn't sure where the story was heading, nor did I really understand the meaning of the things I was triggering, but I think that actually fit well with the atmosphere.

Criticisms: With these kind of escape games, there really needs to be a greater range of things to do. The four tasks at present is really a bare minimum. The missing clue would have been better placed in game. eg, a poster on the left wall by the stairs, which when clicked on shows the periodic table.

Veralos says ...
Jan 10, 2012 @ 1:03am

Nice game. It's a bit short, and there should have been more puzzles, though with the time limit that's understandable. I'm not sure exactly what the ending was supposed to mean, but it looked cool and felt interesting. The graphics are neat and I liked the song at the end.

You must sign in to comment.


[cache: storing page]