December 16th-19th 2011 :: Theme: Alone

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by Jiyko - 48 Hour Compo Entry

Supports both gamepad and keyboard. You must have XNA installed to run it. Also this is soooooooooooooooooo short. My bad. But I'm happy with the functionality, I figure with more time I can make some seriously complex puzzles.

Downloads and Links




Wompus says ...
Dec 20, 2011 @ 1:43pm

Liked it! Only so short :(

The eagle looks like something I made with my friends in my very first game so I lol'd my ass of with that one :D

iforce2d says ...
Dec 23, 2011 @ 7:42am

Excellent concept. You should expand this for sure.

Kelly Thomas says ...
Dec 25, 2011 @ 3:32pm

nice concept, but I found it to be very difficult in places

seagaia says ...
Dec 28, 2011 @ 2:07am

I thought it the uses of the animals were interesting! But as you said, quite short.

AyCe says ...
Dec 29, 2011 @ 12:08am

Nice game, but unfortunately, as already said multiple times, too short! :(

caranha says ...
Jan 2, 2012 @ 2:38pm

That is a very interesting game dynamic. You can use once each "power" then reset all of them. I liked this really much.

That said, there were a few glitches with your game dynamic:

1- It was possible to be stuck in the second stage: if you press the fist button, then die, you have to recall your animals. In this case, it is possible to get the darkness stuck in the wrong side of the room, making the level unwinnable. Solution: all puzzle games need a "reset level" key.

2- It was pretty hard to figure out exactly where the animal would land, and what is its "hotspot". it would be cool if there was some sort of cursor or indicator of where the animal will appear - may allow for more precise controls on eventual harder levels.

Thanks for the game!

Jiyko says ...
Jan 2, 2012 @ 6:43pm

Cheers for the feedback!
I agree with the short issue, the first two level were meant to be more of a training/make sure the player gets the game mechanics but time killed me!

Good feedback about restart button too.

I'm going to add some additional content to make teddies++ at some point :)

SonnyBone says ...
Jan 4, 2012 @ 1:24pm

Neat idea. I had no idea what the hell was happening, but I played through to the end.

summaky says ...
Jan 7, 2012 @ 6:34pm

Nice concept, but there should be a way to reset the puzzle to the beginning. For instance, I died in the key room after using the eagle in a way the the "darkness" was on the other side of the door, which means that I couldn't find a way to use the koala and the cat without dying. The music is cool! :-D

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