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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    My own footsteps - mcc - 48 Hour Compo Entry

    Made entirely on the last day. I think I spent a little over seven hours on this. Sound is recommended.

    Reuses source code (graphics, physics, file loading code) from the following games I have previously released the source to:

    View mcc's journal. | View all entries by mcc




    wademcgillis says ...
    Dec 19, 2011 @ 3:38am

    Whoa. You can reuse graphics from previous projects?

    (This does not mean that I reuse code. Only Flashpunk.)

    mcc says ...
    Dec 19, 2011 @ 3:47am

    wademcgillis: The rules say: "Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post." There are no reused graphics in this entry, I just reused some functions (from the Chipmunk template code, actually) to do things like draw lines and text. If I were using something like Flashpunk I assume line-drawing and text-drawing stuff would just be part of the library.

    binarycoder says ...
    Dec 19, 2011 @ 6:58am

    I'm not entirely sure what the objective is, but you got the mood and theme pretty well.

    triplefox says ...
    Dec 19, 2011 @ 12:09pm

    But I don't own a car... you should keep doing more with this aesthetic(even if you change frameworks). It's way cool.

    helloserve says ...
    Dec 20, 2011 @ 12:35pm

    Wow.. pretty modern arty. Cool maze idea.

    brus46 says ...
    Dec 20, 2011 @ 12:53pm

    I don't realize which is the objective, but I really fell alone.
    The music and the graphics made my head fuzzy after a while..

    mnem says ...
    Dec 21, 2011 @ 9:40pm

    Awesome :)

    dr_soda says ...
    Dec 22, 2011 @ 5:18am

    The fact that left and right in the 3D space seem to map opposite to left and right in the giant map gave me an incredible case of crossed-eyes.

    Nice Soundtrack, too!

    And I liked the ending, even! I almost didn't get the ending though, as I wandered out of the entire maze through that hole in the corner near the top.

    kibertoad says ...
    Dec 24, 2011 @ 5:50pm


    angrygeometry says ...
    Dec 26, 2011 @ 7:28pm

    yeah definitely atmospheric. a nice entry i thought, liked the art style a lot.

    whilefun says ...
    Jan 7, 2012 @ 6:51pm

    neat :)

    Cosr says ...
    Jan 9, 2012 @ 6:40am

    Alright, that was cool. Loved the dynamic music, even if the rest of the game wasn't quite as interesting. Started it up again a bunch of times after I beat it to play with the sound.

    The short draw distance actually worked quite well as it was rather disorienting.

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