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Ludum Dare 22

December 16th-19th 2011 :: Theme: Alone

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Leave Me Alone! - blahoink - 48 Hour Compo Entry

Notch is tired of fanboys chasing him around. He just wants to be alone. :*(

Controls are arrow keys / WASD to move, click / spacebar to shoot, and p to pause.

Please excuse my horrific code.

View blahoink's journal. | View all entries by blahoink

Ratings

Coolness50%
#19Humor3.51
#151Theme3.28
#288Fun2.51
#424Community2.29
#443Overall2.49
#451Graphics2.31
#471Mood1.95
#515Audio1.30
#530Innovation1.96

Comments

xilefian says ...
Dec 19, 2011 @ 2:44pm

Oh my god, it's so simple, but so so so funny.
I didn't even realise it was notch until they said it was.

Had lots of fun, I don't get why the timer was there (I never died, quit when I got bored), but I was laughing the entire time. The title graphic is priceless.

Matt Rix says ...
Dec 19, 2011 @ 7:12pm

Hah, bizarre game. Kinda fun for a little bit, although it never really got difficulty, just kinda kept tapping space.

angrygeometry says ...
Dec 20, 2011 @ 12:07am

after a little while i couldn't turn around and so was stuck facing right trying to punch everything. cool little game though

andrebeton says ...
Dec 20, 2011 @ 12:15am

Was fun for a little while. A little bit buggy.
I agree with xilefian about the title graphic :-)

RHY3756547 says ...
Dec 20, 2011 @ 12:22am

It said I survived for 20 whole minutes, maybe the time at the end is x10 too high?

Gaeel says ...
Dec 20, 2011 @ 12:33am

This one made me laugh out loud, a great fun, inside-joke, social commentary (what?), blood fest!

Dec 20, 2011 @ 5:55pm

What the...

Redbone says ...
Dec 20, 2011 @ 7:48pm

That was hilarious.

magicrat says ...
Dec 20, 2011 @ 8:02pm

funny funny game, got a bit repetitive after a while but the comments by the fan boys were hilarious!

Dec 20, 2011 @ 11:44pm

If you want to 'win' this game. The trick is to never leave the first two platforms.

Whenever a fan spawns, just lead him to the lower platform, and he'll almost always fall down trying to follow you to the higher platform. If the logic about where fans spawn were changed from fixed points on the map, to points relative to where you are standing, it might be harder to exploit this tactic.

As the fans start to pile up below you, you begin to realize that the solution is as elegant as the metaphor this game represents.

binary_girl says ...
Dec 20, 2011 @ 11:45pm

hehe made me larf ..good stuff :)

p.s quite clever to have the word 'notch' on yer description aswell for it to come up when ppl looks for notch's game ;p

Setech says ...
Dec 22, 2011 @ 7:40am

Very funny, and very true xD

summaky says ...
Dec 25, 2011 @ 2:02pm

Very funny!

marudziik says ...
Dec 27, 2011 @ 1:19pm

Had quite a few laughs - and it's an interesting LD commentary. It's playable, has decent graphics (especially different hit animations when holding space), and fanboy comments are hilarious.
A pity the player's sprite stays facing right even when going left, which in Flixel can be done in no time (see FlxSprite.facing, photonstorm tutorials). Other than that, it's fine.

blahoink says ...
Dec 27, 2011 @ 4:27pm

@marudziik, facing is determined by the position of the mouse, because i originally intended for people to use the mouse to punch, but added the spacebar so trackpad users would not go insane.

SonnyBone says ...
Dec 29, 2011 @ 6:51pm

MAKIN' GAMES AND PILIN' THE BODIES TO THE SKY!!!

sirGustav says ...
Jan 8, 2012 @ 9:38pm

hilarious!

Darkhog says ...
Mar 13, 2012 @ 2:59pm

Why the guy on title screen looks so much like Notch? (sorry, couldn't resist)

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