December 16th-19th 2011 :: Theme: Alone

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Last Stand

by John Conrad - 48 Hour Compo Entry

So my goal was to create something like a top down SURVIVAL MODE shooter. You can not win, the goal is to see how long you last and how many kills you can get before you are finally taken out.

I had some additional ideas that I wanted to do in addition to what you see here, but what are you going to do, 48 hours. :P I am very happy with what I got accomplished though, I had a hell of a lot of fun with it and I hope you guys enjoy playing it!

To put this together I used Java + LWJGL along with SlickUtil for texture and sound loading. I used Paint.NET for the artwork, sfxr for sound effects and atrk-bu for music. I also used BMFont for creating font textures and ChronoLapse for the timelapse.


Downloads and Links




Yezu says ...
Dec 19, 2011 @ 5:57pm

I'm unable to run the applet. Loading failed during "Switching applet".

John Conrad says ...
Dec 19, 2011 @ 7:13pm

Hrmm, I have had half a dozen people test it for me and they had no problem. Can you give any more details? What OS are you on? Browser?

Vogie says ...
Dec 20, 2011 @ 8:17pm

could use a few more sprites and upgrades but a good game for 48 hours. hope to see you develop it.

John Conrad says ...
Dec 20, 2011 @ 9:03pm

Thanks for the feedback. I agree a bit more variety would be nice. I did have additional plans but you can only do so much in 48 hours. If I had worked faster / had more time, I planned a separate texture for the smaller robots. I was also thinking about an additional enemy that would be like a small swarm that would slow your movement down when they swarmed around you. I had a whole tower defense angle planned as well where you could activate turrets with parts the robots dropped.

But oh well. :P For 48 hours I am really happy with what I got put together. And I will continue to work on it over the holidays I think.

In any case thanks again for your thoughts!

Aaron says ...
Dec 21, 2011 @ 3:09am

Perhaps I'm just used to last stand styled games that rotated the character to the aim so when the game began, I didn't think to use the mouse. On a similar note, the gameplay could use a bit more feedback (flashing effect/thump sound for getting hurt, etc) as shooting didn't quite have the kick that it could have. And bullets coming from the gun instead of my chest. ;)

Small details aside, I liked it and I'm sure you can really polish it up with just a bit more time.

Cell says ...
Dec 23, 2011 @ 7:15pm

Cool :D

John Conrad says ...
Dec 24, 2011 @ 3:07am

My highest score so far is 86. Have any of you guys beaten that? A friend of mine claimed something like 150 but I am not sure if he was pulling my leg or not. :P

Shigor says ...
Dec 25, 2011 @ 8:38pm

Error occured while "downloading packages". WINXP, latest java (required by some other entry), several java games using LWGL worked normaly

Pierrec says ...
Dec 28, 2011 @ 8:50am

So much violence! I felt raped by spider robots!

commando says ...
Dec 30, 2011 @ 1:22am

A pretty good game! Once you get a strategy though (running around in circles avoiding the shots), it gets pretty easy until all of a sudden you get overwhelmed. I got 212.

Canyon says ...
Jan 7, 2012 @ 8:22pm

I found the game really easy, and quit at about 86. I just circled them and shot. The back story was a nice touch and the music was pretty good.

wgemigh says ...
Jan 8, 2012 @ 10:21pm

The music is quite nice (since it sounds very synth, I imagine that it's what the robots are listening to) and the gameplay is good. It could use something to keep the game interesting for longer, though. Possibly an upgrade system or robots with new techniques that require you to find new strategies. Like several others, I found that I could just run around in circles until I was overwhelmed.

Still, great effort for just 48 hours!

Cosr says ...
Jan 9, 2012 @ 5:19am

It's fun, but it would of course be nice to see a bit more variety.

I think I got to around 100 on my second try (forget exact number, though). It's fairly easy to get the enemies grouped together in one spot and circle strafe them. The main threat is when they first spawn on all sides of you, before you can get out of the middle.

Not sure how I feel about the way the shields recharge while you're being hit. As it is, it's impossible for a single small robot to actually hurt you.

demonpants says ...
Jan 9, 2012 @ 11:41pm

Unfortunately on Mac OS X I see only a white screen. No errors in the console.

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