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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

    Back to Browse Entries

    Puppy Shelter - increpare - 48 Hour Compo Entry

    the post-compo version has a longer ending.

    View increpare's journal. | View all entries by increpare




    SonnyBone says ...
    Dec 19, 2011 @ 7:04am


    mcc says ...
    Dec 19, 2011 @ 7:50am

    Aww mean :(

    The puzzle concept here is very clever, simple but original and sets up a lot of interesting situations. I guess one could say that about basically all of Stephen's games. I liked the smiling/frowning puppies as a way of providing feedback on puzzle progress a lot.

    I did have some confusion figuring out how to interact with this one exactly. Part of the problem is on my first playthrough I accidentally triggered the level editor, as a result failed to notice click&drag worked because I was focusing on the editor features, and also having activated the level editor was unable to complete any of the levels. Even once I figured out dragging worked, I didn't realize you could "swap" puppies until near the end.

    What's the deal with the #3/swirly block?

    increpare says ...
    Dec 19, 2011 @ 8:50am

    oh, oops. *kills editor*

    the #3 block that isn't used in game is just a movable wall. couldn't find much justification for it.

    binary_girl says ...
    Dec 19, 2011 @ 3:08pm

    i like the puzzleness of it all..sad for puppies tho :(

    Dec 19, 2011 @ 6:28pm

    Well, this was unnecessary cruel :-)

    I like the puzzle-aspect. they're just complicated enough so you can't quite master it, and even if you think there still is room for experimentation.

    Ishisoft says ...
    Dec 19, 2011 @ 7:53pm

    Nice puzzle mechanic. Took me about 6-7 levels to get to grips with it; I think I got caught up on "a puppy is happy if moving one square won't leave it alone" and forgot that the puppy should also be next to another puppy to start with. I felt it got easier, but also more interesting, once there were all three types of puppy in the puzzles. Good use of writing to provide a bit of interest and context, something I should adopt.

    volando says ...
    Dec 19, 2011 @ 10:26pm

    pretty cool

    ryantouk says ...
    Dec 19, 2011 @ 10:37pm

    Another great increpare puzzler, more dark increpare humor... unfortunately I didn't submit and can't rate this time. Well done.

    Totally off-topic and nerdy... but moving the dogs around Level #14 made me think of semiconductors... "it's not the electrons; it's the holes between them"... sorry :)

    kibertoad says ...
    Dec 19, 2011 @ 10:41pm

    Wow, it actually has gameplay in it :). Good job overall, although it has a rather weird use of theme...

    marudziik says ...
    Dec 19, 2011 @ 11:20pm

    You're a horrible, horrible person, mister. An I like this game, dammit! :)
    Great puzzle game.

    ladron says ...
    Dec 20, 2011 @ 2:05am

    Clever. I got stuck on the neutral dogs, though :(

    Matt Rix says ...
    Dec 20, 2011 @ 3:46am

    Great puzzle mechanic, and the "put the dogs down" part is hilarious. Really solid game, and it ties the theme in perfectly. Sound was minimal, but even that single sound at the start of the levels really fit in.

    Dec 20, 2011 @ 3:54am

    It was okay, kind of wish there was something I could do about the puppies being put down, like if it depended on how many moves it took to complete a board.

    eigenbom says ...
    Dec 20, 2011 @ 4:48am

    Nice one increpare, but as always, you make me sad ...

    deepnight says ...
    Dec 20, 2011 @ 2:10pm

    Very clever puzzle :) I'm a real fan of your work : great gameplay, as always.

    I've played it til the end, expecting for a trick to actually make puppies adopted. I even tried to hit every single key of my keyboard during the open phase to make something happen... Is there any actual way to have puppies adopted? For spoiler free, you can mail me at ld AT deepnight.net ^^

    waynebeam says ...
    Dec 20, 2011 @ 4:43pm

    that was awesome. great puzzles. the pacing was good too. built up really well. the face on the puppies too...heartbreaking everytime

    Draknek says ...
    Dec 20, 2011 @ 7:38pm

    Love the twist. I wish the puppies would whine as you put them down, might make me feel guiltier.

    Danik says ...
    Dec 20, 2011 @ 8:58pm

    Very clever puzzle concept, I liked it a lot!
    I found it intuitive after a few levels, the last few were kind of easy when I got the hang of it. I would have enjoyed a little more challenge.

    eld says ...
    Dec 20, 2011 @ 11:10pm

    Clever puzzling, poor puppies, giving their life for humor!

    magicrat says ...
    Dec 21, 2011 @ 6:26am

    interesting game mechanic, a bit confusing to understand at first but nothing too difficult, also the dark humor added that extra touch

    cobhc6 says ...
    Dec 21, 2011 @ 2:49pm

    I liked how putting puppies down made them unhappy, very clever design.

    hipon says ...
    Dec 21, 2011 @ 9:11pm

    awesome game, great puzzle, all you need is just great music to make this perfect

    jeffz says ...
    Dec 22, 2011 @ 3:38am

    original, I like it.

    Randomasta says ...
    Dec 22, 2011 @ 8:43am

    much easier than your usual stuff

    davidwparker says ...
    Dec 22, 2011 @ 3:57pm

    Funny puzzler. Epicly sad though. Good job

    Shigor says ...
    Dec 23, 2011 @ 4:54pm

    I'm a sad puppy :/

    Cell says ...
    Dec 23, 2011 @ 7:33pm

    It somewhat reminds me of an game by conway. (Gol?)

    Tifu says ...
    Dec 24, 2011 @ 5:11pm

    You are evil, and this is awesome :D

    Cosr says ...
    Dec 25, 2011 @ 3:23am

    Funny and depressing at the same time. Nicely dark humour, with a jab of truth. Good puzzles done with only a few simple mechanics.

    It's a little tedious having to euthanise each puppy after every level, rather than having a button that put them all down, particularly in the later levels with more puppies. It wasn't so bad once I figured out you could just hold the mouse button and drag over all of them, but that took me a while.

    tcstyle says ...
    Dec 25, 2011 @ 9:41am

    Great puzzle concept. But why to click every puppy at the end of the level. Seems to be an unnecessary mechanic.

    angrygeometry says ...
    Dec 25, 2011 @ 3:14pm

    cool puzzles but pretty unnecessarily cruel

    Tom 7 says ...
    Dec 25, 2011 @ 8:54pm

    Good puzzles as usual. :) I played through them all!

    ScreamRawr says ...
    Dec 28, 2011 @ 7:41pm

    I agree with Tifu... Evil and awesome... Great job!

    shuanDang says ...
    Dec 31, 2011 @ 5:06am

    Why can't I save any of the puppies? =(

    whilefun says ...
    Dec 31, 2011 @ 8:34pm

    not bad, but the cruelty would have been way more effective had you given the player some method to save some puppies. Having no power or choice just makes it a necessary and boring mechanic. Give me the power to save some puppies however, and not all puppies, and I'd feel more guilty as I have to choose which puppies to put down.

    Dan C says ...
    Jan 5, 2012 @ 7:54pm

    I love this. Small, neat, and perfectly put together.

    Extra community stars awarded for organising CB2 Indies :)

    Sos says ...
    Jan 6, 2012 @ 6:45pm

    Pure evil. My favourite part is slaying the puppies tho.

    lukka5 says ...
    Apr 17, 2012 @ 2:25am

    really awesome game

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