December 16th-19th 2011 :: Theme: Alone

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by WITS - 48 Hour Compo Entry

I made this game to go along with my Nether Six collection, so it's an arcade game that only uses the AXML keys, and has a simplistic graphic style. It's an HTML5 game made using a slightly modified version of my library CanvasLord (

Hold the key that corresponds to the location on screen that you want the crowd to move to. Try to avoid the gray circle as long as you can. It must remain alone. Pass through the outlined zones (circles) to get points quickly.

* How it relates to the theme: The gray circle is forever alone.

Downloads and Links




MasterBaldwin says ...
Dec 18, 2011 @ 5:35am

I love it. The controls are extreamly challenging and fun at the same time!

ddr2 says ...
Dec 18, 2011 @ 11:37am

I love the gameplay :)

Rockenez says ...
Dec 18, 2011 @ 2:19pm

I really like it, but how does it answer to the theme?

WITS says ...
Dec 18, 2011 @ 3:30pm

The theme is alone, but that doesn't mean the player has to be the one who is alone. Your goal is to keep the gray circle alone as long as possible.

WITS says ...
Dec 18, 2011 @ 3:31pm

And thank you for the nice feedback everyone! :D

nate427 says ...
Dec 19, 2011 @ 3:14am

I don't see how this really fits with alone, but i LOVE the gameplay! It's just so new! I suck at it though...

Wompus says ...
Dec 19, 2011 @ 3:43am

@nate427 the little grey circle is forever alone :(

Cool gameplay btw

fishbrain says ...
Dec 19, 2011 @ 6:57am

I like the style of controls. Nice idea.

Stavu says ...
Dec 19, 2011 @ 10:12am

This is great :) I feel really sad for the grey circle though...

Nik says ...
Dec 19, 2011 @ 2:43pm

The game itself is not bad, but I really do think that a lot more could be added, whether it's the graphical style or gameplay. I played it and got a half decent score, but I didn't have any fun. It's a really nice concept though, and could be expanded a lot more to make something good - the whole idea of trying to leave an object alone hasn't really occurred to anyone.

pythong says ...
Dec 19, 2011 @ 5:59pm

I agree with Nik, as there's somehow no real 'goal' except for getting points. Which gets hard quick because your group gets larger, and three lives are very unforgiving (it would be better making it dependent on the number of your circles). Also, better graphics like e.g. sheep and a wolf (+blood splatter) would have been nice

WITS says ...
Dec 19, 2011 @ 8:12pm

The graphics style is simply to keep it similar to the other Nether Six games (and to avoid showing my lack of spriting skills), and your group only gets larger if you don't fluently change direction. If you stop pressing any keys and then press another one, it counts as a freeze, because when you press another key the gray circle delays a little bit before following, and every five freezes another circle is added to your group. Otherwise, you could simply keep freezing, and the game wouldn't be challenging at all. So you can keep your group's size to four if you don't pause in between pressing keys. Considering that it's an arcade game, shouldn't the main goal simply be to get points? I suppose I could make a non-arcade version as a sequel or something...

joekinley says ...
Dec 19, 2011 @ 10:01pm

Aaaw no timelapse. Apparently you don't even have any blog posts, OR I just can't see them.

I love that game. At times it is hard to play, but I love the innovation and the idea. Humor is great. Only audio is a bid easy.. but okay for me. Would love to see a timelapse though. Actually you get one minus community point because that colorful community is so harsh to the poor little grey circle. :D

Great game.

Atomic says ...
Dec 19, 2011 @ 11:06pm

Nice gameplay but it's quite a strech of the theme.

Cosmologicon says ...
Dec 20, 2011 @ 6:00am

I think the gameplay is a clever idea, it just gets monotonous pretty fast, when I realized I could just keep moving around the points in order and easily hit any zone that wasn't right in the middle. I only died when I messed up and hit a key out of order. I don't think the graphics need to change, but I would like more of a progression, have it get harder as you go along, you know?

Awennor says ...
Dec 20, 2011 @ 1:00pm

Great game! Really liked it!

marudziik says ...
Dec 20, 2011 @ 1:50pm

A very interesting idea, but connection to the theme... well, it would fit last LD's theme much, much better.

blocklad says ...
Dec 20, 2011 @ 3:49pm

Favorite game in this contest. Better than Notch's entry.

Dec 20, 2011 @ 6:48pm

Can't open the entry - Is something wrong with your server?

WITS says ...
Dec 20, 2011 @ 8:01pm

@joekinley I wanted to do a timelapse, but Windows is messed up ATM so I'm using Fedora, and I didn't want to go through the trouble of finding one for Linux because I didn't find out LD22 until it was an hour or so in and as for the blogging... Well, I'm just not much of a blogger.
@Cosmologicon You make a good point, thanks for the suggestion!
@Jasper Stocker The name servers were messed up for a bit, but they seem to be just fine now.
@Others Thank you! I'm glad you enjoy it!

Pierrec says ...
Dec 20, 2011 @ 9:10pm


FredericRP says ...
Dec 20, 2011 @ 9:43pm

interesting game, but why those four letters ? On an azerty keyboard, L and M are on the same line, that's so unlogical to play with those two :(

cobhc6 says ...
Dec 20, 2011 @ 10:23pm

Strange but interesting

Jack says ...
Dec 21, 2011 @ 3:26pm

pretty good fun, but the theme was clearly an ancillary concern

caranha says ...
Dec 22, 2011 @ 12:41am

Very interesting game. I liked the idea, it reminds me of those Orisinal web games.

I think the game would improve a lot if:
- Instead of the harsh sounds we have now, you added more soothing sounds, and some sort of tranquil music
- Instead of the points wobbling towards their destination, if the movement was more fluid.

With the two above points, I think the current graphical style can be kept - maybe having the colored dots change color over time, or maybe the screen change color over time.

Anyway, very nice game, thanks!

Dec 22, 2011 @ 2:52pm

Hi! tried to award you a ‘HTML5 gaming’ trophy, but your user page is missing :o

SonnyBone says ...
Dec 23, 2011 @ 8:14am

Neat idea and a unique control scheme.

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