About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 10 hours, 17 minutes, 11 seconds
  • October Ends: in 10 days, 10 hours, 29 minutes, 11 seconds
  • Ludum Dare 31 begins: in 45 days, 11 hours, 17 minutes, 11 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

    Back to Browse Entries

    Unfinished World - markengley - 48 Hour Compo Entry

    Didn't get time for any proper art! Other than that I'm pretty happy with this. Hope you enjoy it.

    View markengley's journal. | View all entries by markengley




    deepnight says ...
    Dec 19, 2011 @ 3:12pm

    The mood is just great, reminds me of TimeFcuk :)
    The combat system is a bit too simple, it lacks a dodge gameplay. The simple way to fix that would be to add a "charge time" to enemy attacks, with a direction indicator : this way you could be able to anticipante, dodge & counter attack ;)

    Good game anyway!

    Darkhogg says ...
    Dec 19, 2011 @ 8:38pm

    As it has been said, the combat system is simple, but I liked it. It surprised me in the first place, although it's too easy overall.
    Audio and Graphics fits perfectly, even if they're simple. The mood is also pretty good.

    A simple thing: It took me a while to figure out that the spacebar advanced the dialogs.

    zwets says ...
    Dec 20, 2011 @ 6:58am

    Nice effort! The move/attack combo is a little hard to get used to (or maybe that's just me :), why not just use WASD + attack button (say Ctrl)? Anyway, congrats on finishing!

    Winterblood says ...
    Dec 20, 2011 @ 2:11pm

    Really nice atmosphere, story, and extreme application of theme! Interesting combat mechanic, but I didn't seem to have any health, so no risk of losing a fight. I'd have liked a block button or something to add tactics. Solid AI pathing too :) And it's finished!

    ziomorti says ...
    Dec 20, 2011 @ 2:32pm

    Nice atmosphere and game! At one point I got stuck in a wall.

    Dec 21, 2011 @ 12:40am

    It glitched out the first time I attacked and wouldn't stop attacking :(

    Dec 21, 2011 @ 7:55pm

    You squeezed a lot out of a little. The combat mechanic was surprisingly pass-able, and the lack of health etc. was a wise decision. I can't say that the minimalist graphics hurt much either. Obviously not the most stunning entry, but it's still worthwhile.

    Dec 24, 2011 @ 11:45am

    Fighting is quite fun.

    vrld says ...
    Dec 26, 2011 @ 2:19am

    I really enjoyed those sound effects. This and the minimal music carried the mood very well. Good job!

    kato9 says ...
    Jan 7, 2012 @ 6:18pm

    Nice minimalist visual style. The combat wasn't too compelling - considering it seems like you can't die there was no real challenge to it.

    You must sign in to comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]