December 16th-19th 2011 :: Theme: Alone

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by matt9837 - Jam Entry

Oh dear god... Please, don't kill me because of my crappy programming. Please D:

Anyway, here's my entry, in all it's crappiness. There was supposed to be much much more to this, but sadly SCHOOL got in the way of it being fully completed. This is also the reason why many rooms are completely BARE, or just a design in platforms. I like my idea to include two separate endings, and one involves the kitten hidden in the game.


Left/Right/Up/Down - Move (Duh.)
Z - When you acquire the paintbrush, shoot paint blobs. This kills enemies (Yes, those red squares are enemies. I didn't have time, okay!? D:) and "Paints out" specially marked blocks.

The intro explains the story.

Thanks for playing, :D

Downloads and Links




caranha says ...
Dec 19, 2011 @ 11:10pm

Hey Matt, thanks for the game. I liked the controls, their response, and the transitions between map rooms. I hope next time you have more time to complete what you were aiming for!

Some pointers:
1- Put your files in a folder in your zip! It is a little thing, but it is annoying if I have to create a folder so that your files wont spill in the directory.

2- The collision box for the character is a bit too big. Sometimes it was really hard to get him to take a turn in a T-junction.

matt9837 says ...
Dec 19, 2011 @ 11:15pm

1- Sorry xD, will try that next time.

2- Oh god, I can't believe I didn't notice that... That's embarassing, haha

Drabiter says ...
Dec 20, 2011 @ 12:18pm

Nice made. The story telling is good :)

John Conrad says ...
Dec 21, 2011 @ 3:03am

Nice work, you shouldn't sell yourself so short. I am sure everyone has things they wished they had gotten to, it's the nature of the competition, but I found your entry a lot of fun! I got both endings. :P Well done.

Benjamin says ...
Dec 30, 2011 @ 1:05pm

The control, collisions and scrolling is good, the little character gfx and animation too. Trying to avoid the fast red square was challenging but fun, It was just a pain when you have to restart far from it and walk all your way back to your death point. More respawn points or easy challenge on you way to more difficult zone could have help.

KevinZuhn says ...
Jan 4, 2012 @ 6:30am

I would have liked to see more enemies and more use of the paint blocks, but what's here is good.

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