December 16th-19th 2011 :: Theme: Alone

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A.L.O.N.E: Always Lonely on Newyear's Eve

by qrunchmonkey - 48 Hour Compo Entry

I'm just going to be straight with you: This is a text based game.

This year I wanted to give myself a bigger challenge than just throwing together a simple flash game like I've done in previous years, so I decided to learn Inform7 this weekend, and now you get to play the result.

This game has multiple endings, so you might want to play though it a few times.

If you've never played a text based adventure game before, here are some basic guidelines:

Commands are generally phrased as "verb noun", in the simplest way possible (so, "take phone" or "go north" instead of "pick up the cell phone on the end table" or "walk to the north")

Pay close attention to the descriptions of the rooms (the few paragraphs after the bold name of a room when you first enter) Sometimes the description of a room will change based on what you do there. You can see the description of the room you're currently in at any type by typing "look"

You can "look at" and "look under" anything named in the room description. Usually you don't have to type out the full name of the thing, so "look at drawers" is the same as "look at chest of drawers" You can also "take", "drop", "throw", "wear", "take off", "turn on", "turn off", "open" or "eat" some things you find.


If you're stuck, please post a comment here and I'll give out some hints. If you're REALLY stuck, there is solution link that contains the solutions for two of the many endings.

Downloads and Links


Ratings

#142Humor2.50
#204Mood2.77
#225Theme3.00
#230Overall2.93
#245Fun2.60
#370Innovation2.36
#404Community2.33
#533Coolness22%
#594Audio1.00
#680Graphics1.43

Comments

johnl says ...
Dec 19, 2011 @ 3:23pm

Nice writing. There's a lot to do, but sometimes I struggled to get the right command to do what I wanted (though I guess that is inevitable with this kind of game). For example it wasn't clear how to read phone messages, so I only managed to get a couple of them.

zackhovatter says ...
Dec 19, 2011 @ 6:39pm

Couldn't figure out how to use the phone. Nice idea though.

Aaron says ...
Dec 21, 2011 @ 9:16pm

I did a I7 project a few months ago. Inform 7 is a tough thing to work with; the text-based adventure environment affords a really different idea of game design, that can seriously alienate a more modern crowd who aren't familiar with the idea. Bravo, sir.

Scored 79 out of a possible 200.

Sweet writing, very fleshed out world. Both passage of time and space is played on really well. I appreciated unlocking achievements, and keeping the scoring system intact definitely added incentive to keep playing the game.

Take said, the game still limits control visibility, inherent to IFs, for unfamiliar players--and I'm still one of those. For a large part of the game, I didn't know what I could do or how to do the things I could do. I understand that stating controls for everything could spoil the experience of figuring them out, but interactions like looking under a bed (I live in a life without space under beds) might be impossible to just know for some players. The phone took me a large portion of the game to figure out to work (type mail is a weird command, and I still don't know how to respond). Maybe a command list of used commands would have helped, given your audience.

Really cool IF though, and very impressive for one of your firsts. :)

summaky says ...
Dec 26, 2011 @ 5:49pm

I didn't know how to use the phone and I ended up being stupid... I had fun with this game!

ladron says ...
Jan 5, 2012 @ 9:25pm

Ahh, good old Inform - made a game with it back when it first came out. I had fun playing, although I didn't accomplish much :-)

nuria says ...
Jan 7, 2012 @ 5:12pm

I'm like the anti-player for this kind of games, Not my kind at all, lots of trial and error and stuff, I couldn't even use or get to the staircase. Still I found it a bit annoying that you are reminded constantly to type help to access the help menu. Like every time you input some command. Just have that message written on the side.

callidus says ...
Jan 9, 2012 @ 7:37pm

woo a text adventure, I doth my hat to you, though it makes it hard to score I do love these things. Good show!

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