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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Uncorrupted - BlackBulletIV - 48 Hour Compo Entry

    You wake up, not knowing where or who you are. You appear to be some kind of robot. It's apparent that you're in some kind of research facility. It's also apparent that all the researchers are dead, lying on the ground. But why?

    I'd say "platformer/shooter" is the most fitting description of this game. Remember when playing, it's best to read all the notes, logs, and boards, as most of them either contain information about what happened, or real-world references.

    Sometime soon I'll be making both a timelapse of my work, and a walkthrough of the game.


    View BlackBulletIV's journal. | View all entries by BlackBulletIV




    Dec 19, 2011 @ 6:31am

    Your game is fucking freaky, man. It may be the 1:30 AM thing, but this game is damned scary.

    binarycoder says ...
    Dec 19, 2011 @ 7:15am

    Wow, that was great! I really liked all the little snips of info on the rooms, and it gave a really great mood!

    BlackBulletIV says ...
    Dec 19, 2011 @ 11:41am

    Well that's great! Scary is the mood what I want to give, though I honestly did expect too much in that regard. Thanks. :)


    SLiV says ...
    Dec 19, 2011 @ 12:26pm

    This game is amazing. The atmosphere is really haunting and put together. I love the logs and crazy bulletin boards.

    Fucking epic.

    BlackBulletIV says ...
    Dec 19, 2011 @ 8:10pm

    Wow! Thanks a lot man! :D

    ASOT says ...
    Dec 20, 2011 @ 10:26pm

    Had fun listening for monsters and wondering dark rooms. Second game I've rated and I'm already giving out 5s. Nice work!

    BlackBulletIV says ...
    Dec 21, 2011 @ 3:07am

    Thanks so much! Nice to hear you're on good rating roll. :)

    Ashkin says ...
    Dec 21, 2011 @ 4:30am

    The mood was excellent- the way you used the limited range of vision and the sounds of robots really made the facility a creepy, lonely place. The simple graphics suit it, and the sparse audio serves to further improve the mood. Good job. Of course, one critique- the memes scattered everywhere really annoyed me. I'll give you points in humor for trying though.

    BlackBulletIV says ...
    Dec 21, 2011 @ 10:09am


    Scattered everywhere? I didn't think I put that many memes in there. Of course there were a couple things related to "arrow in the knee", "nyan, nyan, nyan...", and maybe another one, but I can't remember anything other memes. Nevertheless, one thing I was concerned about is that it may take away from the creepy mood... but I was having too much fun with it all. :D

    spiral says ...
    Dec 21, 2011 @ 11:02am

    loved it.. wd!

    Fang says ...
    Dec 22, 2011 @ 2:32pm

    Very nice game, I loved the graphics and the mood :)

    BlackBulletIV says ...
    Dec 22, 2011 @ 10:38pm

    Thanks guys! :)

    Cell says ...
    Dec 25, 2011 @ 1:04pm

    Scared the shit out of me :O

    Jacic says ...
    Dec 26, 2011 @ 5:11am

    The first note says "still alive". Was this an accidental Portal reference or was it intentional?

    BlackBulletIV says ...
    Dec 26, 2011 @ 7:22pm

    Lol, I guess that's good then. :)

    Does it? Well it's definitely unintentional.

    agersant says ...
    Dec 29, 2011 @ 3:58am

    Super annoying sound effects but good writing and mood =)

    Ishisoft says ...
    Dec 30, 2011 @ 11:17pm

    Enjoyed playing through this. Quite atmospheric, and I liked the attempt and making the facility seem inhabited by real people instead of faceless scientists. The 1337 and kittens and stuff were a bit jarring though, I think it could do with more timeless humour to sell the futuristic setting.

    The bit I most enjoyed was the room with the platforms leading down into the darkness. It worked well with the limited vision range.

    The enemies had me stressing a bit, as they should do. Their introduction was a little confusing as I was more focused on reading the computer logs, and I assumed the noise was coming from one of the computers, then suddenly the robot was on top of me. The upcoming enemy could be signposted to the player better with a lot of blood and a suspicious long corridor, for example.

    Nice to see a 48 hour game with lots of backstory text!

    BlackBulletIV says ...
    Jan 3, 2012 @ 5:22am

    Yeah they were generated with Bfxr. Thanks!

    Thanks! Yeah, looking back the humor does detract from the mood, but oh well, it's there now.

    ladron says ...
    Jan 6, 2012 @ 2:15am

    Impressively complete experience for a 48hr entry - well done! The enemy sound definitely creeped me out.

    BlackBulletIV says ...
    Jan 6, 2012 @ 6:34am

    Thanks, that's good to hear!

    Ghostik says ...
    Jan 6, 2012 @ 11:23am

    I like that Skyrim based humor :D Great idea ;)

    Thanks for game!

    Js5schnitz says ...
    Jan 6, 2012 @ 10:16pm


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