December 16th-19th 2011 :: Theme: Alone

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Carry Meow Home

by Luthwyhn - 48 Hour Compo Entry

To download:
Follow the link, then go to File -> Download Original

For the Windows version, you play the game by running CarryMeowHome.exe


In this game, you are a kitten. A kitten who has become lost and is all alone without its mommy-cat. Your goal is to find and return to Mommy.

There's a problem, though. You're tiny and weak... you can't move very far, or very fast.

Yet, there's a solution! These humans think you're SUPER CUTE, and then want to carry you home! If you meow [Space Bar], the ones that hear you will run to pick you up! Don't let them carry you off, though! You need to find Mommy! Let them carry you for a while, but if they don't seem to be going the right way, hop out of their arms [Space Bar] and look for another ride!

Good luck, kitten!

Downloads and Links




easlern says ...
Dec 21, 2011 @ 12:51am

I wish I knew where to go- this poor kitten is going to get run over!

Benjamin says ...
Dec 22, 2011 @ 8:10pm

The idea is interesting, you should have add some feedback for the spacebar action, like soundwave or something.

Tifu says ...
Dec 24, 2011 @ 4:21pm

Is there some way to know which way mommy is? It an awesome idea, but its hard enough trying to get somewhere nevermind not knowing where somewhere is :S

I did eventually find her - couldn't quit the game and leave the kitten alone D=

Luthwyhn says ...
Dec 25, 2011 @ 12:41am

Benjamin: I intended to! Time limit got me bad in the sound department.

Tifu: Nope, nothing implemented to help find her - I'd originally intended to try to do something with sound for that as well, though I hadn't worked out exactly what.

Aaron says ...
Dec 25, 2011 @ 3:53pm

Nice job soldiering through the dare despite illness AND a birthday, bravo. :)

I think the game's adorable and uses a clever mechanic on real-world adorableness (sometimes I pretended that I was the human carrying the kitty instead), but like the others, also feel that more guidance would have been nice--especially in a randomly generated world. How would you know if somebody's carrying you in the right direction? It ended up being a guessing game.

Hazard says ...
Dec 30, 2011 @ 12:11pm

Great idea, but not very fun to play at the moment. As others said, some guidance would have been nice.

ratking says ...
Jan 6, 2012 @ 5:11pm

Really interesting idea, but unfortunately that's about it. The carrying mechanic didn't even work in my case. I liked some of the pixel art. :)

Mysticales says ...
Feb 23, 2012 @ 6:05am

Cute game.

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