December 16th-19th 2011 :: Theme: Alone

Back to Browse Entries


by matthias_zarzecki - 48 Hour Compo Entry

Survive on your own for 5 days until rescue arrives, and explore the station where you are stranded.

You are an astronaut, who, after an unfortunate accident, is stranded on Mars with barely any ressources. Can you deal with the hunger and the need for air? Or will you resort to barbaric measures only to survive?

- Immersive in-your-head ego-controls!
- A moderately-sized station to explore!
- Atmospheric soundtrack, pronouncing the inevitability of death
- Deep puzzles, challenging your wits!
- The largest amount of story I ever put in a game
- Completely unrealistic pixel-y graphics
- A cat in a pivotal role!

There are several possible ways of playing through this, and there is a definite win-condition. Figuring it out is part of the puzzle :-)

WSAD - Movement
Mouse-Click - Interact
Arrow-keys - Movement
M - mute sound
Esc - pause

Also available for your convenience: A timelapse-video, and windows- and mac-standalone-files.

Have fun!


I fixed a critical bug. The red door should open now, and the resolution-problems have been fixed.

I uploaded the "lone ambient"-theme, for all your soundtrack-needs.

//I Got reviewed!
It a really nice piece, actually. Here's the google-translated version
here's the original

//And I wrote a post-mortem

//Another review!
Dogbomb made a 100-games-20-minutes video, 5 DAYS shows up at 11:57

Downloads and Links




Ryan Schaefer says ...
Dec 19, 2011 @ 5:21am

The resolution is rather large. As a person with a relatively small monitor, I was unable to see the top/bottom of the view, where rather important information was being conveyed. As such, I could not play and will refrain from voting.

SLiV says ...
Dec 19, 2011 @ 12:45pm

NOOOOOOO! You are such a meany. D:

But asides that, FUCKING EPIC. Really well done.

lesterpig says ...
Dec 19, 2011 @ 12:50pm

So ! A very beautiful game but... it's too... boring and easy :/

Yezu says ...
Dec 19, 2011 @ 1:11pm

Looks very nice., but unfortunately it's Unity so I won't be able to play :/

Zed says ...
Dec 19, 2011 @ 2:19pm

Bloody hell, this is good. I really need to learn Unity... Very fitting, and atmospheric, and yes. Amazing.

binary_girl says ...
Dec 19, 2011 @ 2:45pm

nice graphics :)

increpare says ...
Dec 19, 2011 @ 4:54pm

So much walking. Got pretty bored. Crosshair would help targeting a lot.

finalsin says ...
Dec 19, 2011 @ 5:00pm

Thought it was ace. I particularly liked that there is still a payoff for both endings - some consolation that, despite the bad, there was good too.

Dec 20, 2011 @ 6:41pm

Well done. A "shift-to-run" would have been most welcome. Definitely a strong foundation for future FP 3D work.

Winterblood says ...
Dec 20, 2011 @ 8:45pm

Great work, like the minimalist style. Definitely needs a reticule (or more generous hotspots). Chugged a bit on my laptop, could be the detail level on the terrain outside is set too high? Couldn't figure out how to save the cat though, clearly I missed something...

h.attila says ...
Dec 20, 2011 @ 10:14pm

Sad game. :(

Dec 21, 2011 @ 11:33am

i lol'd pretty hard when i saw the "eat cat" message
also WHY is the airlock sealed and is it impossible to open XD that would've probably made it possible to save both me AND the cat :P

Erifdex says ...
Dec 21, 2011 @ 11:34am

Very well made game! I love the attention to detail around the base. Especially the graves outside - nice touch :)

QXD-me says ...
Dec 21, 2011 @ 6:20pm

Very well done. I'm not sure what else to say about it.

TheOMP says ...
Dec 23, 2011 @ 2:17am

Great Game~! The graphics fit very well with the over all aesthetic! As I played through though it got a bit monotonous. The inclusion of a reticle would better the experience a lot! But overall This is an awesome game!

Kitch says ...
Dec 23, 2011 @ 5:17pm

Liked the mood. The graphics and music really worked well together. Did get a bit repetitive, but not so much to not try and save that cat a few times.

angrygeometry says ...
Dec 23, 2011 @ 7:01pm

always good to see a 3d game being made. i had a little trouble getting it to work at first but made it in the end. some better hotspots would be better for sure, but as it is its still very pretty and an interesting game for sure. nice work.

recursor says ...
Dec 23, 2011 @ 9:06pm

Other than wishing for a 'run' button, I thoroughly enjoyed it. Quite impressive for 48 hours!

Shigor says ...
Dec 24, 2011 @ 1:48pm

Nice mood and art, i guess "story" too, it definitely fits the theme. Due to the slowness and overall "boring" feel of gameplay I hadn't tried to find another way to end (I'm pretty sure I've tried and looked everywhere, but found nothing except few rations, oxy maker and food maker).

SonnyBone says ...
Dec 27, 2011 @ 3:18pm

I ... died. Kitty ... died. Somehow I think that's better than what could've happened... lol. Very moody. Also very monotonous. 3 days would've been a perfect length with this amount of gameplay. Congrats!

evilseanbot says ...
Dec 29, 2011 @ 7:21am

I ate the cat :( I liked the terrible moral dilemma built in.

Nice! I especially liked the little grave yard outside.

I would have liked more warning before sleeping myself to death, like how I did on my first play through.

The 'ping' sounds were kind of annoying. Maybe make them softer?

I would have liked a little more 'experiental density' - Stuff happening in the time frame of the game. But otherwise a solid game.

Ghostik says ...
Jan 3, 2012 @ 1:11pm

I ate cat too :D I like your textures! The gameplay was a bit monotonous but you have big + for mood,graphic and inovation ;)

caranha says ...
Jan 3, 2012 @ 8:11pm

Thanks for the game, the music and the views from the windows set the mood very well! Of the 3D games in LD22, this is certainly one of the prettiest.

It would be good if there were more things changing between the days. Maybe messages from the rescuers, or panels with "blinken lightens" with varied messages.


Tifu says ...
Jan 4, 2012 @ 6:37pm

Good atmosphere. If there was more to do each day, unique puzzles for each day kind of thing, then this would be great.
I have no idea how to save the cat so I ate it :|

StarLight says ...
Jan 4, 2012 @ 7:19pm

So awesome!

ladron says ...
Jan 5, 2012 @ 10:24pm

Really nice. I loved the lighting and the simple texturing - it worked very well. I didn't get hydroponic rations the first day, so I wasn't faced with a choice :-)

Canyon says ...
Jan 7, 2012 @ 8:38pm

I like the view of Mars through the window.

jeffz says ...
Jan 7, 2012 @ 10:09pm

nice entry, well done on rating so many games too!

Stargoat says ...
Jan 8, 2012 @ 12:27am

Great atmosphere! I absolutely love the graphics, the view of Mars outside is especially cool.

I think it could have done with a bit more variation in the gameplay... but perhaps the monotony of the player's actions reflects the theme well.

Make A Game says ...
Jan 8, 2012 @ 4:38am

Nice and moody, but I was expecting more to happen, starting at least from the 3rd day. Shame it ended up being repetitive. A crossair would be welcome too. Is there only one win path? Is there a way to open the locked air lock? Great work nevertheless.

Aaron says ...
Jan 8, 2012 @ 7:58am

Pretty and atmospheric intro. I can definitely feel the Half-Life inspiration, but ultimately the pacing wasn't my cup of tea. Very impressive Unity work though. :)

ratking says ...
Jan 8, 2012 @ 10:23pm

Perfect entry and participant. :)

Jorjon says ...
Jan 9, 2012 @ 12:41am

I share the above comments... It gets boring over time, puzzles for every day is a must. But overall, cool game, sad thing I died. Is there a way to open the airlocked door?

Cosr says ...
Jan 9, 2012 @ 7:26am

I realised on the second day that I wouldn't be able to keep both me and the cat alive until rescue and resolved that if only one of us survived, it wouldn't be me. That only helped to drive home the loneliness of the game. Well done.

I am curious how they managed to keep five other people sustained on only those systems though.

(Spoilers?) When the game restarts after ending, you keep your previous resources (so you can stockpile food, if you finish with extra). Is this part of the trick to properly beating the game, or an exploit?

Jan 9, 2012 @ 10:04am

Seems like a bug.Having multiple plathroughs in one setting wasn't in the time-budget :-)

Jan 9, 2012 @ 10:47am

Thanks for the constructive criticism so far!

I agree, there is a sort-of slump in the middle. Having a new puzzle/obstacle each day would've really been perfect.

Answers! The locked door can't be opened. It's a tease, putting the solution to all you problems just outside your reach.

There are two endings, but it's not possible so save both yourself and Boxy (unless you experiment with that rollover-bug that has just been discovered, but then it would still trigger one of the previous endings).

FredericRP says ...
Jan 9, 2012 @ 12:54pm

Very good entry, but the map is a little too tiny. I liked the "cat in the box" :) I picked up all rations (to save myself) in the first day and sleep all 5 days long :) Also, I may not have searched enough but on the mac release, the locked door can not be opened it seems ?

Jan 9, 2012 @ 3:39pm

oops. Turns out I didn't create new mac- and win-builds after I made the (minor) bugfixes, so the red door is closed on mac. There's nothing in there, just the room from the intro.

dock says ...
Jan 9, 2012 @ 9:45pm

Beautiful, this works really well. The slow walking speed hurts this somewhat, but I really like what you did with the music.

zazery says ...
Jan 9, 2012 @ 9:59pm

Amazing! I felt really immersed in the environment and it felt like I was alone.

Jan 10, 2012 @ 1:43am

Pretty fantastic. Great job. The lack of a crosshair is a glaring omission, but otherwise this is nearly perfect! Keep up the wonderful work.

scooper22 says ...
May 11, 2012 @ 8:18pm

This game sounds interesting. However I can't try it out because it has no option for inverting the Y-axis. I'm helplessy running around and looking into corners because the mouse controlling is upside down for me >:( I'd really like to try it out but i can only thumb it down for omitting such a crucial option! This is even more annoying than if it wouldn't run at all >:( >:( o_O--p

You must sign in to comment.

[cache: storing page]