December 16th-19th 2011 :: Theme: Alone

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Filling Time

by fueelin - 48 Hour Compo Entry

Time by yourself can be fun and productive, but it can also lead to anxiety and loneliness. Your goal in this game is to stay sane. Keep yourself busy with the two mini-games to ward off anxiety, but be careful! Making mistakes will cause you to more rapidly lose your composure.

There is no real win condition; you can keep going forever. There is however a definitive lose condition. The look on your character’s face will clue you in to his current sanity level, as will the state of his surroundings. You will know when you’ve lost and the game is over. Even if you decide this game isn’t for you, it’s at least worth intentionally going insane to see the effects!

There are two mini-games that can either help or harm your sanity. Pressing LEFT and RIGHT in the main screen lets you switch between them, while pressing ENTER starts a given game. Use the ARROW KEYS to navigate through the game and ENTER to activate the currently selected node. If you do well, your characters sanity increases. Do poorly, and it will decrease much more quickly. When you’re done with a game, press ESCAPE to go back to the main screen.

The computer allows you to solve simple, randomly-generated Boolean logic puzzles. A red line represents a powered wire, while a white line is unpowered. Pressing ENTER on one of the logic gates (nodes) cycles through the various logical operators: AND, OR, NAND, NOR, and XOR. The objective is to set up all the gates so that current flows from the left all the way to the final node on the right. Pressing SPACE during this mini-game will check your results. If you’re wrong, you’ll lose sanity. If you’re right, your sanity increases and a new puzzle is generated.

The bass lets you play the other mini-game: composing. This allows you to write an accompaniment that is played alongside the game’s main music track. This game’s display is analogous to staff paper. The window represents one measure, with time moving forward from left to right. You can turn on up to three simultaneous notes per rhythmic division (sixteenth note). Note pitch increases as you move up the screen, with the bottom being a C. The red lines represent chord tones; stay inside the harmony and your sanity will increase.

I’m not sure what else to say. Sure it’s flawed/incomplete, but I think it’s pretty cool anyway!

Downloads and Links




bach says ...
Dec 19, 2011 @ 9:07am

Ok, I couldn't really figure this out :( Please supply some more specific instructions.. Seems like it could be cool!

cadin says ...
Dec 19, 2011 @ 8:10pm

I cried blood out of my eyes. Does that mean I lost?

fueelin says ...
Dec 19, 2011 @ 9:52pm

Yes, yes it does. I will put up better instructions within the next couple hours. They are certainly lacking!

eld says ...
Dec 20, 2011 @ 11:47am

I felt there was something promising and fun there with the puzzle as soon as I figured out (not good at those operations) but I couldn't see any clear goal in sight or indication as to how far I was progressing or losing, also, lack of in-game instructions.

SusanTheCat says ...
Jan 4, 2012 @ 2:31am

I liked grammar rules and computing cross over thingy... Also the computer exploding and my eyes bleeding when I screwed up was nice.

Dan C says ...
Jan 4, 2012 @ 2:40am

I love the idea but it doesn't really work in practice :(

The logic puzzle is particularly flawed since 'OR' is always the best choice for every gate.

Dan C says ...
Jan 4, 2012 @ 2:46am

I had fun playing with the music step-sequencer though, although it is annoyingly out of sync. It reminds me of ToneMatrix (

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