December 16th-19th 2011 :: Theme: Alone

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Sanity

by shard123 - Jam Entry

Created for the 22nd Ludum Dare Jam by shard123 and qwezc.
Theme: ALONE

You've committed a crime and are serving out the rest of your life in solitary confinement. You know that you deserve this punishment and serve it gladly. The years in here have lost you you're sanity. You've lost your grip on reality and have slipped into a realm of twisted nightmares with only one thought in your mind, ending the insanity once and for all.

Controls:
Use the arrow keys to move and jump. Press and hold X first to draw your gun, then press spacebar to shoot. Use R to reload.

A lot of the artwork was hand drawn and everything except one of the sound effects was made from scratch so that didn't leave us much time for game play. Also, we're pretty inexperienced at making platform games, this is pretty much our first one that's actually bearable to play!

Tips:
Sanity is a pretty hard game so here are a few tips to help you if you get stuck:

*You don't have to hit an enemy with your bullets dead on to kill them...

*Stuck on the platforming segments? Try running and then jumping

*Can't figure out how to beat the boss? Think outside the box a little ;)

Downloads and Links


Ratings

#34Mood(Jam)2.82
#46Theme(Jam)2.83
#96Audio(Jam)2.30
#118Graphics(Jam)2.42
#138Humor(Jam)1.20
#144Overall(Jam)2.00
#146Innovation(Jam)1.58
#164Fun(Jam)1.42
#215Community2.80
#457Coolness28%

Comments

Cell says ...
Dec 20, 2011 @ 2:56pm

Cool :D

rawbits says ...
Dec 20, 2011 @ 7:44pm

Ugh. You have written you are inexperienced, but the controls are the worst I have ever came across. When you put your gun away you stop moving. When you turn to the opposite direction you stop moving. And not alwasy starts moving when I'm pressing the button.
The game is like a slideshow on my Core2 Quad with 1GB DDR3.

Aaron says ...
Dec 22, 2011 @ 2:51am

The effort to make all your own assets really showed in how integrated everything feels. I do wished you guys spent more time on the controls and gameplay though--that's how the player interacts with your world, right? You want that to be a smooth as possible. The small things added up and my experience wasn't quite so fun, but I definitely see what you guys wanted to do and I hope you keep polishing it. Solid work. :)

AyCe says ...
Dec 30, 2011 @ 2:16pm

I'm sorry, I'd really want to play and rate it, but the game is uncontrollable :( Please make a post-compo version with improved controls. Getting stuck in walls and mid-air really kills the fun, also touching = death&restart makes the game a bit too difficult. Also, if you turn around or do other things you stop moving, which always kills me :(
Like the graphics so far! :)

shard123 says ...
Dec 31, 2011 @ 7:49pm

Thanks for the feedback guys! If we find that we have enough content to change to make a post-compo then we probably will. So keep commenting for what you wanted to see changed or added!

SusanTheCat says ...
Jan 4, 2012 @ 2:26am

I kept clinging to walls...
-Leo

QXD-me says ...
Jan 7, 2012 @ 5:35pm

The controls are really bad and I don't really understand why I'm walking around shooting things - it's not very representative of an internal mental struggle (well, maybe the bad controls are).

On the other hand it doesn't look too bad, though the lack of a player walking animation was off-putting (players will spend most of the time looking at their avatar in a 3rd person game so make sure that looks good). The music and sounds were also pretty good, but the random loud noises in the music seemed a bit... amateur perhaps??? Overall I thought the sound was fairly good though.

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