Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 22

December 16th-19th 2011 :: Theme: Alone

Back to Browse Entries

Shadow Showdown - syrup - 48 Hour Compo Entry

This is Shadow Showdown!

View syrup's journal. | View all entries by syrup

Ratings

#496Theme2.23
#506Graphics2.15
#545Humor1.33
#594Audio1.00
#605Coolness14%
#611Innovation1.69
#624Mood1.45
#652Overall1.77
#670Fun1.38
#688Community1.50

Comments

Aaron says ...
Dec 21, 2011 @ 12:24am

Nice minimalist design, and I liked the concept of battling your subconscious. Some elements seem to work against your idea though: the bright background (if your mind is happy, why do you need to fight them?), the lack of agency for kills (it feels a bit anti-climatic), and the enemies don't seem to be much of a challenge.

Perhaps if you made the background start off being really dark and gradually brightening as you kill off the enemies, and add an AI for all of the enemies: when you kill one, they'll run at you, but if you run away, they'll also eventually run away (playing a bit more on that subconsciousness idea). I can definitely see how this game could be really cool.

seagaia says ...
Dec 21, 2011 @ 6:25am

Cool, interesting concept! Maybe a short story would be of some help and the graphics maybe a little darker or something, as well as SFX/some music to set the tune.

It has a nice framework for something you could build some other ideas upon, keep it up

Hempuli says ...
Dec 22, 2011 @ 4:16am

The game was really simplistic, but I quite liked the concept. With some work this could be a pretty neat game.

summaky says ...
Jan 7, 2012 @ 4:20pm

The concept is original, but it is currently too easy to be engaging. When I punch the shadows, I would also like to see something else than just them disappearing, 'cause I didn't know whether it was a glitch or I did something at the beginning :-)

You must sign in to comment.


[cache: storing page]