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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Shadow Showdown - syrup - 48 Hour Compo Entry

    This is Shadow Showdown!

    View syrup's journal. | View all entries by syrup




    Aaron says ...
    Dec 21, 2011 @ 12:24am

    Nice minimalist design, and I liked the concept of battling your subconscious. Some elements seem to work against your idea though: the bright background (if your mind is happy, why do you need to fight them?), the lack of agency for kills (it feels a bit anti-climatic), and the enemies don't seem to be much of a challenge.

    Perhaps if you made the background start off being really dark and gradually brightening as you kill off the enemies, and add an AI for all of the enemies: when you kill one, they'll run at you, but if you run away, they'll also eventually run away (playing a bit more on that subconsciousness idea). I can definitely see how this game could be really cool.

    seagaia says ...
    Dec 21, 2011 @ 6:25am

    Cool, interesting concept! Maybe a short story would be of some help and the graphics maybe a little darker or something, as well as SFX/some music to set the tune.

    It has a nice framework for something you could build some other ideas upon, keep it up

    Hempuli says ...
    Dec 22, 2011 @ 4:16am

    The game was really simplistic, but I quite liked the concept. With some work this could be a pretty neat game.

    summaky says ...
    Jan 7, 2012 @ 4:20pm

    The concept is original, but it is currently too easy to be engaging. When I punch the shadows, I would also like to see something else than just them disappearing, 'cause I didn't know whether it was a glitch or I did something at the beginning :-)

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