December 16th-19th 2011 :: Theme: Alone

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Left Behind

by Jimjam - 48 Hour Compo Entry

You've been left behind. Try to catch up with the flock before they get too far.

You'll need lots of energy to reach the others. Eat fish to regain energy and avoid oncoming birds to make sure you don't get left behind.

Controls:
Tap/hold space - Ascend
A/Left - Glide left
D/Right - Glide right
S/Down - Swoop

Downloads and Links


Ratings

#76Theme3.56
#145Innovation3.06
#184Mood2.86
#202Graphics3.06
#262Coolness46%
#377Overall2.63
#404Community2.33
#448Fun2.13
#452Humor1.56
#594Audio1.00

Comments

Deza says ...
Dec 19, 2011 @ 9:05am

Very innovation idea, however controlling the bird was troublesome, if you fix this and add some sounds it would be great.

sanojian says ...
Dec 20, 2011 @ 8:09pm

Nice animation on birds. Funny surprise in depths. Some sounds would add a lot. Nice game :)

Dec 21, 2011 @ 5:14am

Nice game. Yeah, sounds would definetely be a plus! Also sometimes there just wasnt any fish it seems. Im not sure what triggered the angler fish to show up and eat you, was it to go deep under the sea or running out of stamina?

Jimjam says ...
Dec 21, 2011 @ 8:50pm

Hi guys, thanks for your feedback. The controls are definitely in need of a tweak... at this point, I'm not even sure why the bird gets stuck in the water, but I was also very, very tired on day 1 when I did most of the controls/physics code. By day 2, I was too terrified of it to try and rebuild it.

As before, I had the same old problems with getting sound in the game, which is a great pity.

FrankieSmileShow, the angler fish/Cloverfield monster ripoff (TM) turns up if you go too deep, but you also lose if you run out of O2 (the blue bar). Running out of stamina doesn't do anything except slow you down, which prevents you from reaching your flock, which in turn will cause you to lose. I probably should've mentioned that.

mes says ...
Dec 22, 2011 @ 6:32am

not bad. i like the concept. the controls felt a little odd and i was able to win pretty easily by flying underwater surfacing just frequently enough to breathe. great touch with the thing in the depths.

Jimjam says ...
Dec 22, 2011 @ 8:37am

Thanks mes! I'm glad you were able to beat it easily - I spent about 15 minutes yesterday trying to beat my own game and getting nailed by the red birds :) I guess I made that route a little hard, and others a bit easy, so I'd need to adjust difficulty too.

Ta for the comment!

lanoiadimuu says ...
Jan 4, 2012 @ 1:15am

Bad controls and no sound. The idea is good and i like the graphics.

oggologgo says ...
Jan 5, 2012 @ 7:57pm

Please add W as a control for ascend. It would be more intuitive for me. Also adding arrow keys, would be good.

Pierrec says ...
Jan 7, 2012 @ 3:55pm

Nice idea but the controls aren't fluid enough. It makes the game very hard and not that fun to play...

Jan 8, 2012 @ 2:38pm

I really liked the Cloverfield monster touch. I have much greater respect for seagulls as a result :)

It'd be great if you could fix up the controls and maybe add some other mechanics... like wind currents that carry you or obstacles or something... and maybe fishes that you can munch on (thus triggering the angler fish revenge cycle.)

Jan 8, 2012 @ 2:42pm

Doh! My bad, you can already munch on the fishes. *Preempted face-palm*

Jimjam says ...
Jan 9, 2012 @ 7:09am

Hi guys, thanks a mil for your feedback! I see that controls have definitely been a weak point in this one.

I've had this idea for flight mechanics for a while now, being more or less based on an ooooold game called Ugh! (http://en.wikipedia.org/wiki/Ugh!) in which there was a sort of hover/glide mechanic for controlling a prehistoric taxi. Give it a play - it has a fairly uncommon feel to the gliding/flying. What I wanted with the bird was to have the player have to balance falling and flapping up to kind of create a glide (not sure if that makes sense), but somewhere along the line it just became straightforward 2d movement marred by the wrong kind of controls.

Also, in a game like Ugh! there are all kinds of reference points in the view to tell you where your flying craft is - in fact, if I remember, there was no camera panning. In my game, even with the addition of the clouds and mountains in the BG, it still feels a little disorientating, and difficult to tell exactly how fast the bird is moving.

@Black Ships: The air current thing was actually a planned feature initally, but I knew quite early on I wouldn't get to it sadly. I also appreciate that my interpretation of seagulls has raised the bar, but I don't think it's quite as important a contribution as the knowledge that even a small quantity of fresh seagull blood has enough cooling power to cool a spaceship entering Earth's atmosphere.

Kelly Thomas says ...
Jan 10, 2012 @ 1:53am

brutal!

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