December 16th-19th 2011 :: Theme: Alone

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A Life Apart

by MagnesiumNinja - 48 Hour Compo Entry

A Life Apart is a short atmospheric game about a spirit that must make amends for the horrible life it lead.

(In order to pass the gate in the 5th room, you must light all the torches)

Downloads and Links




VDZ says ...
Dec 19, 2011 @ 1:39pm

How do you get past the gate in the fifth screen? I'm stuck.

helloserve says ...
Dec 19, 2011 @ 1:54pm

Not bad. I suppose 5 levels is as far as you got? Like the mechanics and controls work nicely. The spirits are a bit tricky though.

Nik says ...
Dec 19, 2011 @ 2:26pm

A very moving game that was put together. Nice job. You captured emotion really well, and the idea of giving up everything you have for others because you are alone is an effective use of the theme. Would be even more saddening if there were some light music in the background. Great effort, and the art looks like it took a while to draw out in the sketchy style.

downsider says ...
Dec 21, 2011 @ 6:07am

Well done. I really liked the mood and overall presentation.

JoeCool says ...
Dec 21, 2011 @ 11:36pm

Very nice game, controls are a little sluggy, but I liked the mood as well as art and mechanics.

kumber says ...
Dec 23, 2011 @ 4:38pm

Very nice... I played it to the ending. It's like a poem :)
Good work!

kumber says ...
Dec 23, 2011 @ 4:41pm

@VDZ @helloserve, SPOILER:
to get past the first five screens you should burn all the pedestals (there is one in each screen). Then the gates of the cemetery will open.

Rudy says ...
Dec 24, 2011 @ 5:28pm

Good entry. A few bugs here and there. Jumping seems very sluggish and jumps that require exactly a double jump could have used just a single higher jump. It gets a little frustrating. Some platforms are also not very obvious that they really are platforms, so a differentiation between foreground/background may have helped. At least there are no deaths :) Music and more realistic sfx may have helped with mood better. I like the premise and the story concept. So good exposition.

evilseanbot says ...
Dec 27, 2011 @ 4:05am

During the beginning its pretty hard to see the ground. Maybe your fire/the torches should burn a little brighter?

ryanLS says ...
Dec 27, 2011 @ 7:09pm

Very nice game overall. A few annoying elements though. Getting through the gate isn't exactly self explanatory and I wish that the space bar was at least an option for jumping. With up as the jump button, jumping feels sluggish. There is no good separation between foreground and background. In addition, it is a bit annoying to have the same walking sound through the game.

Besides those points, this is good entry :D

Dec 27, 2011 @ 9:14pm

Thank you all for the feedback!

Glad to see generally positive feedback on my first Ludum Dare entry :)

Hazard says ...
Dec 30, 2011 @ 11:13am

Great mood. A bit TOO dark, though. Combat and controls are a bit odd too.

Gregory says ...
Dec 30, 2011 @ 11:24am

Awesome! This game is deep. It reminds me of the book "The Giving Tree". The controls could be worked on a bit.

Kitch says ...
Jan 4, 2012 @ 1:01am

The controls were acting kinda wanky from time to time, and it wasn't always apparent of what it was I should be doing... (going up, lighting torches)... But other than that excellent entry. Well thought out and nailed the theme.

lanoiadimuu says ...
Jan 4, 2012 @ 1:25am

Great mood, the ending almost made me cry. Fire throwing and double jump controls are the only bad point, i wasted more than 2 minutes trying to kill enemies on level 4.

Jeremias says ...
Jan 7, 2012 @ 7:08pm

Impressive atmosphere and fun to play.

Two bugs: If you hold the run-key while screenswitching, you can't run anymore until you release the run-key. The other thing: after screenswitching, there are sometimes graphical effects of the past screen shown on the new one.

cadin says ...
Jan 7, 2012 @ 11:34pm

Sorry I can't play, I don't have a Windows machine here.

Raptor85 says ...
Jan 8, 2012 @ 2:31am

tried to run under wine but the sound didnt work and it twas too dark to see, so can't rate.

Make A Game says ...
Jan 8, 2012 @ 2:37am

That was a nice piece of story telling, but the torch post in the first screen was a dick move. Good show.

DDRKirby(ISQ) says ...
Jan 8, 2012 @ 6:50am

Level design leaves a lot to be desired--you need to think more carefully about how people are going to play your game and realize that you need to "force" them to notice/realize your mechanics and level paths.

Despite that, the narrative was good, although the connection to the theme was a little indirect. You had some really nice touches towards the end there, so thumbs up for that.

Cosr says ...
Jan 8, 2012 @ 9:10am

Well done, I quite liked it for the most part.

I definitely would have preferred something other than up for jump. It makes jumping and moving a little awkward. It was also rather unclear what exactly I could stand on top of when platforming, and it was a little too hard to see some of the pipes that reach out past the building.

Jan 8, 2012 @ 9:15am

I liked this.

The best part was the poetry-like writing and atmosphere. Some melancholy music would have enhanced this even further. I appreciate that you were thoughtful about the theme.

The gameplay leaves a lot to be desired. There could have been more you could do with the fire, and maybe other mechanics to play with besides walking and jumping. I was playing for the story, not because I was having fun.

Overall, a very good entry!

Jan 8, 2012 @ 6:17pm

Thanks to everyone that played! I definitely agree that the gameplay itself wasn't great; I was trying to get a proper story out and that took most of my time up.

A lot has been learned for next time :D

wbobeirne says ...
Jan 8, 2012 @ 7:12pm

Wow, very cool game. Excellent mood, though I don't know if it feels quite "Alone". There were lots of art assets, but they could use some touching up (Of course, we only have 48 hours!) Great work though.

Veralos says ...
Jan 9, 2012 @ 11:09am

I didn't find the gameplay as bad as other people seemed too, but it's definitely not the strong point or focus of the game. The mood, however, is. This is one of the most deep and emotional games I've played here. The graphics and sound are effectively used to develop the atmosphere. Overall, a great use of the theme.

rawbits says ...
Jan 10, 2012 @ 1:20am

game not run...

Kharza says ...
Jan 10, 2012 @ 1:33am

Couldn't see very good till I blacked out my bright desktop background. (my game was super dark too haha) Loved the story and atmosphere!

Jan 10, 2012 @ 2:18am

Thanks everyone for voting! :D

So happy to have made it into the top 5 for Mood, I'll definitely be doing more Ludum Dares in the future!

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