December 16th-19th 2011 :: Theme: Alone

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Garbage Hero

by HighQuality - 48 Hour Compo Entry

Not too many years ago, our mother earth got destroyed by people throwing their junk into the nature.
When human kind realized this they started launching their garbage into space.
They soon realized this was a even worse misstake because when they had to leave earth, there were nowhere to go.

So they put up a reward for bringing back all their garbage to the planet.

That's where you come in, control the Garbage Drone(TM)* and collect as much junk as you can.
When the spaceday reaches it's end (even though there are none) you can sell the junk you've collected and purchase upgrades for your ship with the money.

Although be aware, people who are shooting at you are not friendly and should be eliminated ASAP.

Tools used:
Visual Studio C++ 2008
SFML 1.6
GameMaker's sprite editor

WASD - Move your ship around
Space - Shoot, activate menu item
Arrow Keys / WASD - Select menu item

Other stuff:
This is my first C++ game and my fourth Ludum dare entry.
If you get stuck somewhere just drop a comment and I'll get back to you about it.
Also, I'm sorry about full CPU usage, I ran into a last minute problem with the accuracy of sf::Sleep() causing half FPS and had to uncap it.

I hope you enjoy the game!
Please leave me a comment with some feedback!
Thanks for an awesome LD,

Downloads and Links




HighQuality says ...
Dec 18, 2011 @ 11:14pm

If the game does not work for you you'll need to install this:

Per says ...
Dec 19, 2011 @ 12:48pm

Installed from the link as suggested but it didn't work. Same error message about missing dll.

Pierrec says ...
Dec 19, 2011 @ 1:32pm

I get bored pretty quick but the first minutes were fun! I like the controls but never used the just multiplies asteroids, even if they're smaller, it doens't help much ^^

HighQuality says ...
Dec 19, 2011 @ 5:43pm

This may do the trick then:

Yeah, I ran out of time and had to go to sleep when there was 3 hours left of Ludum Dare, after I submitted the game I thought about making the asteroids drop more junk, which would give the cannon a huge purpose but put you in danger (Thanks to the asteroids multiplying).
I also thought about making the upgraded ship regenerate the shield for free, because right now it's pretty much suicide.

Anyways, I might continue to work on this getting an external graphics artist and actually putting as much time as I'd like into it so I can add all these cool details.

Thanks for the comments,

mes says ...
Dec 22, 2011 @ 5:05am

not bad. i found it hard to shoot accurately but the movement controls were nice and that's a bit more important. being able to shoot with mouse while maintaining the wasd controls would be nice. the guys that shoot at you are brutal.

QXD-me says ...
Dec 23, 2011 @ 6:21pm

Has basically nothing to do with the theme, but it's quite a nice little game. I especially like the way the ship moves in a slightly unusual way (as far as I could tell). In terms of balancing it takes a bit too long to get interesting - at the start most of the time is spent waiting for stuff to appear so you can collect it. Good start to a game, but not much in its current state.

Gregory says ...
Dec 30, 2011 @ 11:12am

Windows 7. Hangs at command window :( Installed both Visual Studio Redists, as linked, but it had the same hanging issue. Unplayable :( :(

Dan C says ...
Jan 4, 2012 @ 1:23am

It's getting stuck with a console window open for me too :(.

lanoiadimuu says ...
Jan 4, 2012 @ 1:38am

The first thing i hit was a rock, but that was my fault.
Upgrades are fine, first 2-3 days are boring as hell and shooting mechanics needs a rewrite.

galman says ...
Jan 7, 2012 @ 6:39pm

Nice game.. You should add some more stuff for it... It gets a boring after some minutes....

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