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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Alone, the Game - Colinchocolate - 48 Hour Compo Entry

    A 5 level game assembled with Unity, Maya, Audacity, SFXR, and lots of luck.

    View Colinchocolate's journal. | View all entries by Colinchocolate




    devwil says ...
    Dec 18, 2011 @ 6:35am

    Small thing, but pressing ESC should really give players their cursor back.

    Big thing: got to the lava level and unlocked the door... but saw no door.

    Rockenez says ...
    Dec 18, 2011 @ 2:21pm

    My mouse just goes out of the screen, so I cant play :(

    Dec 18, 2011 @ 3:31pm

    Thanks, devwil! I'll fix those things, really easy bugs. Perhaps the cursor problem you were talking about can be fixed with the esc suggestion, Rocknez?

    Dec 18, 2011 @ 4:23pm

    I've uploaded the new web version. I'll upload the source and downloadable versions in a few hours.

    Dec 18, 2011 @ 4:24pm

    Escape switches between mouse shown, and not shown.

    GTB says ...
    Dec 18, 2011 @ 10:41pm

    Hey I see that you are using Unity 3D, I do to. I wanted to know how you make teleporters (like the "tutorial" section at the beginning of the game) on Unity 3D. But OT, the game is pretty good!

    Dec 18, 2011 @ 11:33pm

    var sceneToLoad : String;

    function OnTriggerStay(other : Collider)

    function Update ()


    My script for portals. Really simple! Oh, and you need to remember to add the scene you are teleporting to to the build settings list.

    GTB says ...
    Dec 19, 2011 @ 5:42am

    Thanks a lot, it worked!

    GFM says ...
    Dec 19, 2011 @ 12:52pm

    Extra points for unsing fractals in the paintings. xD

    ollz272 says ...
    Dec 19, 2011 @ 11:40pm

    Way to short

    helloserve says ...
    Dec 20, 2011 @ 11:53am

    All right. Bit buggy, but a good platform/puzzler/portal game.

    volando says ...
    Dec 23, 2011 @ 12:48am

    yess ;)

    summaky says ...
    Dec 26, 2011 @ 2:28pm

    This game fails to set the "alone" mood for me. It looks like a somewhat psychedelic platform game. I also didn't understand that the floor was actually lava in the second level, so I was wandering how should I move the blocks (they say "move!") if every time I start over again...

    Winterblood says ...
    Dec 29, 2011 @ 7:33pm

    Somewhat disjointed art, the core mechanics are a little clunky, and it didn't really evoke the theme for me...but I did enjoy playing it through :)

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