December 16th-19th 2011 :: Theme: Alone
A 5 level game assembled with Unity, Maya, Audacity, SFXR, and lots of luck.
Downloads and Links
Ratings
#475 | Graphics | 2.26 |
#484 | Theme | 2.26 |
#489 | Audio | 1.48 |
#515 | Mood | 1.83 |
#564 | Fun | 1.82 |
#565 | Overall | 2.17 |
#572 | Innovation | 1.80 |
#575 | Humor | 1.29 |
#625 | Community | 1.75 |
#641 | Coolness | 10% |
Comments
Thanks, devwil! I'll fix those things, really easy bugs. Perhaps the cursor problem you were talking about can be fixed with the esc suggestion, Rocknez?
I've uploaded the new web version. I'll upload the source and downloadable versions in a few hours.
Hey I see that you are using Unity 3D, I do to. I wanted to know how you make teleporters (like the "tutorial" section at the beginning of the game) on Unity 3D. But OT, the game is pretty good!
var sceneToLoad : String;
function OnTriggerStay(other : Collider)
{
Application.LoadLevel(sceneToLoad);
}
function Update ()
{
}
My script for portals. Really simple! Oh, and you need to remember to add the scene you are teleporting to to the build settings list.
All right. Bit buggy, but a good platform/puzzler/portal game.
This game fails to set the "alone" mood for me. It looks like a somewhat psychedelic platform game. I also didn't understand that the floor was actually lava in the second level, so I was wandering how should I move the blocks (they say "move!") if every time I start over again...
Somewhat disjointed art, the core mechanics are a little clunky, and it didn't really evoke the theme for me...but I did enjoy playing it through :)
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Small thing, but pressing ESC should really give players their cursor back.
Big thing: got to the lava level and unlocked the door... but saw no door.