December 16th-19th 2011 :: Theme: Alone

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Not A Soul in the World

by BadgerPriest - 48 Hour Compo Entry

WARNING: This game uses the HTML5 Audio library, and will not work in all browsers. I've only had time to test it in Chrome. Sorry if it doesn't work in your browser of choice :-(

I don't know what possessed me to make a text-based game this time, but here it is.

In "Not A Soul in the World", you play the part of a psychologist talking to the first mind successfully uploaded into a computer (by none other than the Kurzweil Institute, of course). Unfortunately, there is a problem: for some reason, the patient believes that he is an AI program and not a human. Your objective is to make the patient realize that he is human, by uncovering strong memories from his past.

Stuff used: Aptana Studio, HTML 5 Boilerplate, jQuery, WebPutty, Google Fonts, some small JS libraries (credited in source), Finale Notepad, BFXR, some public domain sounds, Paint.NET

Downloads and Links




epaik says ...
Dec 19, 2011 @ 6:12am

I thoroughly enjoyed the story.

I only managed to uncover 3/6 memories before I gave up, but I tried every query I could think of.

I couldn't get the sound to work on Chrome, strangely enough.

Five stars in theme for an interesting application of 'Alone,' for sure.

rawbits says ...
Dec 20, 2011 @ 9:33am

On the title screen nothing happens in FireFox...

Aaron says ...
Dec 21, 2011 @ 9:47pm

I'm on Firefox and things seem to work fine. I really applaud your chatterbot bravery and I'm really impressed with your visual presentation.

Unfortunately, I ran into the problem of being barraged with "I don't understand" or "I don't know what you mean". Perhaps it adds to the AI feel of the agent, but also adds a layer of frustration on my part. I tried, but I got bored after a duration of miscommunication. To my understanding, ELIZA and other successful chatterbots tend to ask leading questions (as to never leave the user in a completely open position of "what do I say now?") and address not knowing with open-ended responses like "Oh, really? Why do you say that?" (because saying "does not commute" is a tad on the ehh side). Perhaps a walkthrough for a couple of the progress goals would be helpful to showcase your efforts for people at me who just suck at chatting?

I appreciated the innovation and effort though. :)

BadgerPriest says ...
Dec 22, 2011 @ 12:58am

Good point, Aaron - I didn't have time to write nearly as much dialog as I wanted to, so the game probably came out significantly harder than I would have liked.

I've posted a new version of the game that gives you hints via the /hint command. I've tried to give away too many spoilers - the hints should just be a nudge in the right direction.

Shigor says ...
Jan 5, 2012 @ 11:34pm

It was interesting attempt, but I ended typing a lot of keywords hoping I'd hit the spot and then had to check your sources.
(Ok... I admit, dandelions isn't THAT hard... I might have thought about that myself... but war? How was I supposed to know that I should ask bout it?)
You'd have to implement either more intelligent chat bot, or guide player at least a bit (I guess version with hints could be it...) - getting "i dont understand" for anything with exception of few implemented keywords got old very quickly.

BTW - Great nick :)

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