December 16th-19th 2011 :: Theme: Alone

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Margrets Runaway

by daandruff - 48 Hour Compo Entry

Margret decides that life is something more! She have heard that there is three old artifacts that could make her understand everything. Help her find the artifacts! It's not as easy as it sounds!

Soo, the goal is to ascend. To ascend you need a Sky-Beam and to get a Sky-Beam you need three artifacts. These artifacts is not very easy to get to. Two of them is craftable and the last you have to find in the world (rare find). The materials to the artifacts are rare and you need the right recepies. You walk around and klick the various objects in your surroundings to search them for stuff. At the same time you need to focus on staying alive and have your stamina up at all times to not start to lose life.

Spoiler List:
http://ld.artportfolio.se/margretsrunaway/recipelist.txt

(Not sure about Linux dependencies)

Downloads and Links


Ratings

Coolness50%
#96Graphics3.56
#240Innovation2.73
#310Mood2.43
#321Theme2.69
#397Audio2.00
#417Overall2.56
#441Community2.25
#487Fun2.06
#653Humor1.09

Comments

uzimonkey says ...
Dec 19, 2011 @ 6:55am

Great graphics, but I don't really know what I'm supposed to be doing.

daandruff says ...
Dec 19, 2011 @ 7:43am

For you who doesn't know what to do; Gather resources and use the inventory to craft stuff... For starters: Stone -> Flint, Flint + Twig -> Fireplace...

Raptor85 says ...
Dec 19, 2011 @ 3:21pm

you're missing libphysfs.so.1 and libIL.so.1 from the linux zip (you generally want to package game specific libs, these are very unlikely to be installed on anyones system)

FrozenCow says ...
Dec 19, 2011 @ 10:58pm

Looks simple but pretty (which is good). I first didn't know I could go offscreen. I made a club, but didn't really know what to do with it, I was just ferociously looking for berries!... but died nonetheless :P

cobhc6 says ...
Dec 20, 2011 @ 8:10pm

The objectives could be given in the game and the theme could be more present. Nice and polished graphics, presentation and ease of use.

Aaron says ...
Dec 21, 2011 @ 3:43am

Really polished presentation, very fun, and I appreciated your ambitious play on the foraging and crafting idea. But as with most of your other comments here, I agree that a brief info screen would have gone a long way for the first few minutes. Great work, and awesome game. :)

caranha says ...
Dec 22, 2011 @ 2:22am

Very interesting concept, smooth graphics, and responsive controls. But the game just wasn't fun to play. Margret walked around, picking berries and rocks, and a diamond, and then she died.

Some ideas to improve the game:
* Give us a key to open the inventory screen. We have to use the inventory all the time to eat berries, so this should have been streamlined.
* Give the player some idea of how far he is from the goal. Ok, I have a diamond, a gold bar, some flint. Are any of these one of the three ingredients? Are they used for crafting the items? Are they trash items?
* Make something that indicates the end of the world. No one likes invisible walls.

Thanks for the game! I really liked the smooth graphics.

PS: Reading the comments, I couldn't find a twig... I clicked on a bunch of trees, and not one gave me anything.

Benjamin says ...
Dec 24, 2011 @ 12:49am

I would add :
* Freeze hunger bar while the player is in the inventory. Using inventory to eat all the time is okay, but dying when I'm to slow to select berries... :-/

The graphics are top quality, Sfx are few but fit perfectly.

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